Build and run your Dungeons & Dragons 5e campaign on World Anvil!

START NOW

Homebrew

Felhunter CR: 1

Medium fiend, demon, neutral evil
Armor Class: 14
Hit Points: 27hp (5d8+5) 5d8+5
Speed: 40 ft

STR

14 +2

DEX

15 +2

CON

13 +1

INT

6 -2

WIS

14 +2

CHA

8 -1

Saving Throws: Dex +4, Wis +4
Skills: Perception +4, Stealth +4
Damage Vulnerabilities: Radiant
Damage Resistances: Fire, necrotic, psychic
Damage Immunities: Poison
Condition Immunities: Blinded, poisoned
Senses: Darkvision 60 ft., blindsight 30 ft., passive Perception 14
Languages: Understands Eredun and the languages of its summoner but cannot speak
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Mage Hunter. The Felhunter has advantage on Wisdom (Perception) checks to locate creatures that can cast spells.   Devour Magic. When the Felhunter hits a creature concentrating on a spell, that creature has disadvantage on the saving throw to maintain concentration.   Nether-Bound. If the Felhunter is reduced to 0 hit points, it vanishes back into the Twisting Nether, leaving no corpse behind.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 piercing damage (2d6+2) 2d6+2 .   Spell Lock. One creature the Felhunter can see within 30 feet must make a DC 12 Charisma saving throw. On a failed save, the target cannot cast spells until the start of the Felhunter’s next turn. Once used, Spell Lock cannot be used again until the Felhunter’s summoner finishes a short or long rest.

Bonus Actions

Arcane Scent. The Felhunter marks one creature it can sense within 60 feet. Until the end of the Felhunter’s next turn, it has advantage on its next attack roll against that creature if the creature can cast spells.

Reactions

Consume Enchantment. When a creature within 30 feet gains temporary hit points or benefits from a magical bonus to AC, the Felhunter may reduce that temporary hit point gain or AC bonus by 3 1d4+1 .

Motivation/Compulsion

Felhunters are driven to hunt, consume, and silence magic.

Usual Tactics

The Felhunter targets spellcasters first, using Spell Lock and Devour Magic to interrupt enemy magic.

Felhunter demons are eyeless, predatory hounds bred to hunt magic. They stalk spellcasters with terrifying precision, devouring enchantments, wards, and arcane energy.

Suggested Environments

Arcane ruins, mage towers, demonic camps, fel-corrupted forests, the Twisting Nether


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreams 
  • NEVER lose your notes!

GET STARTED TODAY!

Take the first step. Create your account. Your world and characters await!

100+ RPG systems