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Homebrew

Cult Scout CR: 1

Tiny , neutral evil
Armor Class: 14
Hit Points: 27
Speed: 30 ft

STR

11 +0

DEX

16 +3

CON

12 +1

INT

12 +1

WIS

13 +1

CHA

11 +0

Saving Throws: Deception +4, Stealth +5, Survival +3
Skills: Coward’s Devotion   When the Cult Scout is reduced to half its hit points or fewer, it may use the Disengage action as a bonus action.   Hidden Blade   Once per turn, the Cult Scout deals an extra 1d6 damage when it hits a creature with a weapon attack and has advantage on the attack roll.   Plague Orders   If searched, the Cult Scout carries one clue related to the infected grain.
  • Possible clues:
  • black wax seal
  • Andorhal grain token
  • coded shipment order
  • map of Hearthglen side roads
  • phrase: “The grain has taken root.”
Senses: Passive Perception 11
Challenge Rating: 1

Actions

Shortsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 piercing damage.  

Light Crossbow

Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 piercing damage.  

Plague Vial

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target or 5-foot space. Hit: The vial shatters. Creatures within 5 feet must make a DC 12 Constitution saving throw. On a failure, a creature takes 2d6 poison damage and is poisoned until the end of its next turn. On a success, it takes half damage and is not poisoned. The Cult Scout usually carries one plague vial.

A living agent of the Cult of the Damned disguised as a courier, merchant guard, refugee, or town worker. These cultists are not powerful spellcasters. They are spies, saboteurs, and plague carriers.   They exist to make the players realize the outbreak is intentional.  
Not every enemy at Hearthglen is dead. Some are very much alive, and smiling.

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