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Pax Bay Runner

VEHICLE COMMON

Pax Bay Runner (Generic Frame)

Large vehicle (water), unaligned
AC: 15
HP: 250
Damage Threshhold: 10
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned, prone
Speed: Swim, 40 ft.
Crew: Minimum 3, optimal 6
Passengers: 10–30 (depending on configuration)
Cargo Capacity: 5–20 tons (modular based on variant)
Ability Scores
  • STR: 18 (+4)
  • DEX: 12 (+1)
  • CON: 18 (+4)
  • INT: 0
  • WIS: 0
  • CHA: 16
  • Traits


  • Shallow-draft hull
  • The riverboat can traverse water as shallow as 2 feet without penalty and cannot be beached unless intentionally grounded.
  • Flat Glide
  • When moving at least 20 ft. in a straight line, the riverboat gains +2 AC until the start of its next turn.
  • Wide Turn Keel
  • The riverboat has advantage on checks to turn or maneuver in tight waterways, canals, or marsh terrain.
  • Modular frame
  • Upon creation or refit, choose one of the following configurations:

    Merchant Barge

  • Cargo Capacity 20 tons
  • Speed reduced to 30 ft.
  • Advantage on checks to resist capsizing

  • Ferryboat

  • Passenger Capacity 40
  • Can load/unload passengers as a bonus action when docked
  • AC reduced to 14

  • Smuggler Skiff

  • Speed increased to 50 ft.
  • Advantage on Dexterity (Stealth) checks at night or in fog
  • Cargo Capacity: 5 tons

  • Patrol Cutter
  • Gains weapon mounts (see below)
  • Crew requirement increases to 5 minimum
  • Actions (Requires Crew)


  • Ram
  • Melee Weapon Attack: +6 to hit, reach 5 ft., one target vessel or object
    Hit: 22 (4d8 + 4) bludgeoning damage
  • If the riverboat moved at least 20 ft. straight before impact, deal an extra 11 ( 2d10 ) damage
  • Weapon Mount
  • Choose 1-2
  • Ballista
  • +6 to hit, range 120/480 ft.
    Hit: 16 ( 3d10 ) piercing damage
  • Light Bombard (alchemical launcher)
  • +5 to hit, range 60/180 ft.
    Hit: 18 ( 4d8 ) fire damage in a 10 ft. radius (Dex save DC 13 for half)

    Reactions

  • Grounding Burst
  • When the riverboat would be forcibly moved or capsized, the pilot may intentionally ground it.
  • Reduce incoming forced movement to 0
  • The riverboat takes 15 bludgeoning damage
  • Helm Actions (Pilot Only)

    On its turn, the pilot can take one of the following:
  • Hard Turn: Grant disadvantage to attacks against the boat until next turn
  • Full Throttle: Increase speed by +20 ft. for 1 round
  • Drift Glide: Move up to half speed without provoking opportunity attacks
  • Weak Points

  • Propulsion (AC 13, HP 50): Destroyed = speed reduced to 10 ft.
  • Rudder (AC 13, HP 40): Destroyed = cannot turn
  • Hull Breach Threshold: If reduced below 20 HP, begins taking on water (sinks in 1d6 minutes without repair)
  • Cost: 3,000GP and up

    Weight: 30 to 80 tons

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