Viscerleech CR: 3

Small aberration, unaligned
Armor Class: 13 (natural armor)
Hit Points: 36 (8d6+8) 8d6+8
Speed: 30 ft , climb: 30 ft

STR

5 -3

DEX

18 +4

CON

14 +2

INT

10 +0

WIS

12 +1

CHA

8 -1

Saving Throws: Constitution +4
Skills:

Stealth +4, Perception +3

Damage Resistances: Necrotic
Condition Immunities: Prone
Senses:

Darkvision 60 ft., passive Perception 11

Languages: Deep Speech
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2

Amorphous. The Viscerleech can move through a space as narrow as 1 inch wide without squeezing.

Parasite. While occupying a living creature as a host, the Viscerleech occupies the same space as that creature and has full cover against attacks.

Emergency Ejection. If the Viscerleech would be reduced to 0 hit points while inhabiting a creature, it instead ejects from the creature as per Forceful Excretion and is reduced to 1 hit point instead.

Telepathy. The Viscerleech has a low-grade telepathic connection with a creature that is host to it. It can communicate basic emotions and impressions as physical sensations to its host.


Actions

Multiattack. The Viscerleech makes two Drain Life attacks.

Drain Life. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) Necrotic damage and the creature is Grappled by the Viscerleech (escape DC 12). The Viscerleech regains Hit Points equal to half the damage it deals. The Viscerleech can only have one creature Grappled at a time.

Invade and Bond. The Viscerleech targets a living, Medium-sized or larger creature that it has Grappled. If the creature is unwilling, it must make a DC 12 Constitution saving throw. Failure: The Viscerleech enters the creature's body and bonds to it, becoming able to use the reactions listed in this statblock.

Forceful Excretion. The Viscerleech exits its current host and appears in an unoccupied space of its choice within 5 feet of the host. The host takes 1d2 damage in the process (no save).

Reactions

Mutualism. When the Viscerleech's current host takes damage, the Viscerleech can choose to invigorate it, allowing the host to expend a Hit Die to heal. If all the host's Hit Dice have been expended, the LongLiver can heal the host by 5 (1d6 + 2) Hit Points, subtracting the amount healed from the Viscerleech's Hit Points.

Parasitism. When the Viscerleech's current host takes damage, the Viscerleech can choose to damage the host's internals, causing the host to expend a Hit Die. The host takes damage equal to the result rolled instead of healing. If all the host's Hit Dice have been expended, the Viscerleech can damage it by 5 (1d6 + 2) Hit Points, subtracting the amount dealt from the Viscerleech's Hit Points. In either case, the damage taken by the host bypasses resistances or other forms of damage reduction.

Usual Tactics

In battle, a Viscerleech avoids direct confrontation whenever possible. Its primary tactic is to integrate with a durable or strategically valuable host at the earliest opportunity, using its own mass and vitality to absorb incoming harm and reinforce the host’s survival. While embedded, it remains focused on preservation rather than offense, reacting to threats by tightening its coils and mitigating damage rather than retaliating directly.

When entering foes, a Viscerleech employs the full extent of its parasitic nature, throwing caution to the winds as it forcefully burrows into a foe and wreaks havoc on their internals. Within a hostile creature, a Viscerleech will actively sabotage and drain the vitality of their unwilling host in combat, tightening around organs and damaging other internals. Should their host perish, a Viscerleech will burst out from their remains just as violently as they entered, seeking out either an ally as a willing host, or another foe to feed off of.

When sufficiently wounded or forced to act independently, a Viscerleech exits its current host and disengages briefly to drain vitality from nearby enemies, leeching from them to repair its own injuries before seeking another host. It prefers drawn-out engagements where suffering accumulates over time, and will retreat or reposition if combat becomes too swift or overwhelming. A Viscerleech rarely fights to the death unless escape would deny it access to its coveted 'feast', in which case it may cling to a host until forcibly removed.

A Viscerleech resembles an elongated, flattened worm of indeterminate length, its body capable of compressing and folding in ways that make precise measurement impossible. When fully extended it appears long enough to coil around a humanoid torso several times over, yet it can contract to slip through gaps or occupy spaces far smaller than its apparent mass should allow.

Its flesh is a deep, bruised purple, overlaid with translucent skin stretched thin enough to reveal striated muscle fibers and branching veins beneath, with every little movement fully visible under bright enough light. This exposed anatomy lends the creature an unsettling resemblance to trailing lengths of viscera, giving the Viscerleech its name.

At the front of its body, the Viscerleech bears a single circular mouth, rimmed with rows of tiny, flexible teeth. The mouth can widen far beyond what its size would suggest, sealing flush against flesh when feeding or anchoring itself within a host. Just behind the mouth rise two short eye-stalks, each tipped with a small, glossy eye reminiscent of a snail’s—though looking closer reveals a disturbingly attentive intelligence behind them.

Despite its classification as an aberration, a Viscerleech shows no obviously unnatural features beyond its intelligence, telepathic communication, and anatomical adaptability. Its movements are deliberate and efficient rather than chaotic, and its form appears wholly evolved for parasitism: coiling, clinging, and surviving within living bodies for extended periods. When outside a host, it often keeps itself partially coiled and low to the ground, minimizing its silhouette and conserving energy until another suitable body happens upon it.

When an opportunity presents itself, a Viscerleech will enter a host through any sufficiently large opening—most commonly the mouth, nose, or a fresh wound—compressing its body until it becomes little more than a ribbon of muscle and skin. The creature anchors itself by sealing its mouth against internal tissue, using rhythmic contractions to draw itself inward. Once inside, the Viscerleech makes its way to the main body and coils along the host’s internal cavities, distributing its mass to avoid immediate organ failure. Its body molds itself around existing structures, reinforcing rather than displacing them, and its musculature subtly synchronizes with the host’s own movements.

When the Viscerleech chooses to exit, the process reverses: muscle fibers loosen, coils unwind, and the creature forces itself outward through the same opening it used to enter—or tears a new one if necessary—leaving behind residual bruising and a small amount of internal bleeding no matter how careful the creature is, and a lingering sense that the host’s body is suddenly, unnervingly empty.

Externally, a host carrying a Viscerleech shows few obvious signs of infestation. In lean or lightly armored creatures, faint shifting patterns may occasionally be visible beneath the skin, like something adjusting its grip from within. In moments of stress or injury, dark, vein-like discolorations can spread outward from the torso as the Viscerleech redirects its own substance to absorb harm- or intensify it.

Mannerisms and Behavior

Viscerleeches are sentient parasites with a limited but focused intelligence. While incapable of complex abstraction or long-term planning on the level of humanoid cultures, they demonstrate clear self-awareness, memory, and intent. When they choose to speak aloud, their vocalizations are slow and wet, formed through forced contractions of their body rather than a true voice. Their spoken language is rudimentary, consisting of short phrases or single words in Deep Speech, often repeated or rearranged to convey emphasis. In all cases, a Viscerleech refers to itself and others exclusively in the third person, identifying other beings only as “It.”

More commonly, Viscerleeches communicate through a low-grade telepathic link with a host or nearby creature. This communication does not transmit words so much as impressions: sensations of pressure, hunger, discomfort, or satisfaction. Emotional states are conveyed through physical associations—warmth indicating approval, tightening coils signaling agitation, and a dull, spreading heaviness expressing contentment. Hosts that willingly house a Viscerleech often report that these impressions feel intrusive but not overtly hostile, as though sharing space with a presence that is curious rather than malicious.

A Viscerleech’s perception of the world is dominated by scent and internal sensation rather than sight. It categorizes creatures and environments in terms of decay, sweetness, rot, and stench, and will often describe living beings as “warm” or “spoiling,” while the dead are assessed by their stage of decomposition. Visual details are secondary and imprecise, used primarily to orient itself toward sources of biological activity.

Behaviorally, Viscerleeches exhibit an instinctual fixation on death and bodily decay. They are most at ease in enclosed spaces—within a living host, wrapped around a corpse, or coiled in confined, lightless environments. Open air and wide spaces provoke visible discomfort, causing the creature to compress itself tightly or seek immediate cover.

Central to all behavior of a Viscerleech is its obsession with what it calls “feast.” This term refers not to physical consumption alone, but to a complex sensory stimulus associated with suffering, rot, death, and decay. To a Viscerleech, 'feast' is experienced as nourishment, pleasure, and purpose simultaneously. Though not inherently aggressive, a Viscerleech will readily bargain, cooperate, or attempt to bond with other creatures if it believes doing so will grant it greater or more sustained access to feast. In extreme cases, this fixation can override caution, driving the creature to place itself in dangerous situations so long as the promise of feast remains strong.

Suggested Environments

Viscerleeches favor environments that provide enclosure, warmth, and a steady presence of decay or suffering. They are rarely found on or above the surface, favoring underground cave networks or large caverns. They are most commonly found in places where death is frequent but not final: battlefields left to rot, plague-stricken settlements, mass graves, and monster-infested ruins where corpses accumulate faster than they are cleared. Underground spaces such as crypts, sewers, and collapsed tunnels are especially attractive, as they offer both confinement and rich organic residue.

In living environments, Viscerleeches often linger near predators, warbands, or violent cults, attaching themselves to hosts who are likely to experience injury or prolonged conflict. They show little interest in pristine or well-maintained areas unless such places conceal hidden sources of decay, such as sealed tombs or suppressed outbreaks. Open wilderness and high-altitude regions are typically avoided and even feared unless a reliable host is available.


Created by

NoobzUltra.

Statblock Type

Monster / Creature (2020)

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