WONDROUS ITEM ARTIFACT MAGICAL ALCHEMICAL
Hag or Witch
Requires Attunement
A large copper cauldron used by the swamp hag Bavlorna for brewing potions and creating magic items. It contains a piece of Tasha's Cauldron.
Attunement. Any Humanoid creature except for Hags and Witches that attunes to the cauldron must succeed on a DC 15 Constitution saving throw or be aged to the point of decrepitude. In this state, the creature’s speed is halved, the range of its vision and hearing is reduced to 30 feet, and it has disadvantage on all ability checks, attack rolls, and saving throws. The creature will reach the end of its natural life span in 3d8 days. Only a wish spell or divine intervention can reverse this aging effect on the creature.
Three hags or witches can attune to the cauldron simultaneously, provided they have formed a coven. If the coven disbands, the attunement ends for all three hags or witches.
Copper Cauldron. Any alchemical crafting checks made are with Advantage. The cauldron can be used for creating the following items:
- Tying a dead frog or toad to the end of an ordinary branch and dipping it in the water-filled cauldron transforms the branch into a wand of polymorph with 3 charges. This wand can’t recharge and crumbles to ashes when its final charge is expended.
- Filling the cauldron with the blood of Bullywugs, frogs or toads and boiling it with some sprigs of sage turns the contents into 1d4+1 potions of resistance (poison).
- Using a vial of Hag's blood, a Hag's eye and the brain of a recently dead humanoid creature bringing it to boil in the cauldron turns it into an amulet of true sight.
- Screaming into the cauldron filled with water created a bottled scream.
Once used for the creation of a magical item, the cauldron can’t be used again for 8 days.