Traits
Corpse-Memory Reflexes
The hulking limbspawn can make one melee attack as a reaction against any creature that enters its reach (10 ft.).
Surge Regeneration
Regains 10 hit points at the start of its turn unless it took acid, fire, or radiant damage.
Massive Frame
The limbspawn has advantage on Strength checks and Strength saves.
Actions
Multiattack
Makes two Slam attacks.
Slam
Melee Weapon Attack: +6 to hit, reach 10 ft.
Hit: 13 (2d8 + 4) bludgeoning damage.
Flesh-Whip (Recharge 5–6)
A sinewy tendon lashes out.
Melee Weapon Attack: +6 to hit, reach 15 ft.
Hit: 11 (2d6 + 4) slashing damage, and the target must succeed on a DC 13 Strength save or be pulled 10 ft. toward the limbspawn.
Reactions
Opportunity Attack, Corpse-Memory Reflexes