Traits
Regenerative Sliver
At the start of its turn, the limbspawn regains 3 hit points unless it took fire, acid, or radiant damage since its last turn.
Skittering Horror
The limbspawn can move through spaces as narrow as 4 inches wide without squeezing.
Actions
Claw
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 7 (2d4 + 2) slashing damage.
Latch (Recharge 5–6)
The limbspawn leaps onto a Medium or larger creature.
The target must succeed on a DC 12 Dex save or become grappled.
While grappled, the limbspawn deals 7 (2d4 + 2) slashing damage at the start of each of the target’s turns.
The limbspawn moves with the target.
Reactions
Opportunity Attack