| Perception | +10; Low-Light Vision, Scent (Imprecise) 60 Feet |
| Skills | Acrobatics +9 (+13 to Escape), Athletics +9, Stealth +8, Survival +10 |
STR +3 , DEX +4 , CON +3 , INT -4 , WIS +1 , CHA +0 | |
| AC | 19 |
| Saving Throws | Fort +8, Ref +11, Will +6 |
| HP | 42 |
| Speed | 25 Feet, Swim 25 Feet |
| Melee | (one action) Bite +11 (finesse), Damage 1d12+5 piercing plus grab (one action) Claw +11 (agile, finesse), Damage 1d10+5 slashing |
| Special Abilities | Lithe A giant mink treats any tight space it can barely fit its head in or wider as difficult terrain and doesn't need to Squeeze to move through it. Constrict (one action) The giant mink deals 1d12+2 piercing damage to any number of creatures grabbed or restrained by it. Each affected creature can attempt a basic Fortitude save with DC 20. Grab (reaction) (Trigger) If the giant mink hits with its bite attack, it deals normal damage and attempts to start a grapple as a free action, without provoking an attack of opportunity. This can be done to creatures of any size, but creatures larger than Medium cannot be pinned this way - for Large and bigger, it only affects the ability for the giant mink to start Constrict damage. The giant mink receives a +4 bonus on combat maneuver checks made to start and maintain a grapple. |