Dire Markhor Goat (Capra falconeri) - Creature 4
RARENLARGEBEASTMAMMAL

Perception +11; Low-Light Vision, Scent (Imprecise) 30 Feet
Skills Acrobatics +12, Athletics +10, Intimidation +8, Survival +10

STR +5 , DEX +6 , CON +3 , INT -4 , WIS +2 , CHA +1

AC 20
Saving Throws Fort +11, Ref +14, Will +8
HP60 - Resistances Cold 4
Speed 40 Feet, Climb 30 Feet
Melee (one action) Headbutt +14 (shove), Damage 2d8+5 bludgeoning
(one action) Bite +9, Damage 2d4+4 piercing
(one action) Hoof +12 (finesse), Damage 2d6+5 bludgeoning
(one action) Horn +12 (agile, finesse), Damage 2d4+4 piercing
Special Abilities Alpine The dire markhor goat cannot suffer from altitude sickness below the hypoxic line, and extends the time between fortitude checks for altitude sickness above the line by two hours.

Mount The dire markhor goat can be trained as a mount for any creature and ignores the animal companion riding restrictions.

Mountain Stride The dire markhor goat ignores difficult terrain caused by narrow ledges, icy terrain, scree, rubble, and fellfields, and reduces the effects it suffers from cold environments by one.

Ram Charge (two actions) The dire markhor goat Strides twice in a straight line and then makes a headbutt Strike or horn Strike with a +1 circumstance bonus to its attack roll.

Created by

AuraGuard.

System

Pathfinder 2e

Statblock Type

Monster / NPC

Link/Embed