Dustriders
Chiral 'Xibalba' Sniper
Weapon
Uncommon You must spend a short rest contemplating the concept of death to bond with this weapon.
Mods
Accessories
Barrel
Foregrip
Gas Piston
Magazine
Sight
Stock
Magazine Size: 6 (each D12 counts as one shot)
Cartridge: Rifle
Special Maneuver
Aimed Shot - Fire one AP III (1d12) shot with a bonus of +11 to hit as an attack before moving on your turn.
Called Shot - Designate a specific body part to hit as an attack and deal specific conditions to the target. Once you have successfully made an attack using this maneuver, you may use it again after finishing a short or long rest.
Torso: The target is dazed until the start of your next turn
Arms: You impose disadvantage on all attacks made by the target until the start of your next turn
Legs: You hamstring an opponent and reduce their movement by half until the start of your next turn
Extended Aerial Burst - While airborne, you may fire three AP I shots at a chosen target within effective range.
Mouth of Xibalba - Before you attack with this weapon, you may spend a Bonus Action to attempt to frighten an opponent with your next attack. The next attack's muzzle flash expels a fearsome and colorful smoke, from which a specter of Camazots' visage screeches its way towards the target. The target struck by this weapon has its mind filled with horrifying images of the torture that awaits them in the Chiral underworld. The target must make a Wisdom saving throw against a DC of 8 + your Proficiency Bonus + your Dexterity or main Ability modifier or be Frightened for 1 minute. While the target is Frightened and can see you, it takes an additional 1d12 Necrotic damage each successful attack you make against it with this weapon. At the end of their turns, they may spend their Action to make a Wisdom Saving Throw against the initial save DC to end the effects early. A use of this maneuver is not expended until a target is successfully Frightened. You may frighten a number of targets equal to your Proficiency Bonus per Long rest.
Special Properties
Airborne Usage - This weapon incurs no penalties when firing longer bursts.
Armor Piercing II
Frightening - This weapon has a maneuver which can induce the Frightened condition in a chosen target.
Marksman Rifle - Bonus of +5 to hit at ranges greater than 90 feet.
Loading: Uses a bonus action to fast reload (involves dropping the magazine to pick up later), requires a full action to reload
Jamming: On a critical failure, roll a 1D12, if it lands on a 1, the weapon is jammed and requires a bonus action (D&D5E) or an action point (PF2E) to clear the jam
Weight: 7
Handling: 2-handed
The Chiral Weirdling Engineers designed this weapon with some 'Oculto' flair. The Xibalba marksman rifle is laced with some disturbing channeled etchings of the arcane that grant it the ability to produce an unusual fear-inducing visage when fired, heralding the intended target's doom. Those that are frightened have their deaths hastened by necromantic energies fueled by that same fear. The non-magical portion of the weapon is designed with some stabilizing mechanisms and an advanced recoil system to make follow-up shots very easy and is comprised of ultra-light components. It suffers no penalties when attacking in rapid succession and is fairly usable from the air. It is a magazine-fed semi-automatic weapon that uses full power rifle cartridges.
| Type |
Damage |
Damage |
Range |
| Martial Ranged |
2d12 (Burst), 1d12 (Single Shot) |
Piercing |
270/450 |
Weight: 7lbs