Dustriders

ViK RL-60 Self-Loading Recoilless Rifle

Adventuring Gear

Rare

Mods
  • Accessories
  • Guidance Systems
  • Grip
  • Sight
  •   Magazine Size: 6 (Each Attack is a Single Shot)   Cartridge: Semi-Guided Smart Micro-Missile   Special Maneuvers
  • Aimed Shot - Before moving on your turn, reduce your movement to 0 to give yourself Advantage on a ranged attack with this weapon. You may perform this maneuver again after the end of your next turn.
  • Direct-Hit - Make an attack roll instead of designating a point. A direct hit with the rocket will deal an additional 3d4 Piercing damage to the target, ignoring armor. A target that has been directly hit will have disadvantage on the saving throw against the Explosive saving throw. If the attack misses, the rocket will sail past the target and hit any vertical surface in its path or travel to its effective range, then detonate.
  • Lock-On to Target - Spend a Bonus Action to lock onto a target and give yourself a +5 bonus to hit against that target until you select another target. You may use this feature a number of times equal to your Proficiency Bonus per Short or Long rest.
  • Redirect Missile - If you miss your intended target when making an attack, you may redirect the missile by spending a Bonus Action to activate the targeting systems and choose another target further than the intended target. Make an attack roll without your Proficiency Bonus against the second target.
  •   Special Properties
  • Anti-Armor - Deals unmitigated damage to vehicle internals, vehicle paneling, and constructs.
  • Arming range - Has a minimum distance at which the rocket will explode. The rocket must travel a minimum of 30 ft. before it will detonate - otherwise it will only deal direct hit damage
  • Backblast - The weapon produces a 10-foot line of fire in the opposite direction the user is firing, behind the user, dealing 2d4 fire damage to those caught in the backblast.
  • Explosive - Deals radial damage in a 10-foot radius from impact point - must hit an object, creature, or a surface - Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6 force damage and 3d6 fire damage on a failed save, or half as much damage on a successful one. The saving throw is a Dexterity saving throw against a DC = 8 + your Proficiency Bonus + your Dexterity or Strength Modifier unless otherwise stated.
  • Ricochet - If fired at a surface within arming distance and at an angle shallower than 90 degrees it can ricochet.
  •   Loading: Loading the ViK RL-60 takes an Action to reload its magazine.   Jamming: The weapon does not jam.   Handling: 2-handed

    A single-tube rocket launcher that fires micro-rockets with a semi-guided payload. The rockets themselves must reach an arming distance before they can be redirected. This tends to work exceptionally well against lightly-armored vehicles and aircraft. The payload of the rockets themselves is unfortunately diminished due to the guidance systems, but the improved accuracy for direct hits and velocity helps ensure consistent strikes on target. These rockets also are automatically loaded into the weapon via a magazine, making it easier to operate while airborne. Its standard magazine carries roughly 6 rockets. This design accounts for inherently unstable flight movements with its gyroscopic aiming system.

    Type Damage Damage Range
    Martial Ranged 3d6 Fire / 3d6 Force Force 360/450


    Weight: 15lbs


    Created by

    Vaskadar.

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    Item

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