Animal Handling +4, Athletics +10, Intimidation +5,
Feral Instinct. Oshiro has an animalistic instinct for danger, giving him an edge when he dodges perils. He has Advantage on Dexterity saving throws and Initiative rolls unless he has the Incapacitated condition.
Animalistic Attack. Oshiro can mimic the actions of animals he can see, attacking with increased ferocity. When he makes his first attack roll on his turn, he can mimic the predatory techniques of a nearby Beast he can see, adding that creature's proficiency bonus to the attack. When he does so, he is victim to the weaknesses in that creature's technique, causing his AC to match the mimicked creature's until the start of his next turn.
Multiattack. Yuuta Oshiro makes two Great-Cutlass attacks. He can replace one of these attacks with a grapple.
Great-Cutlass. Melee Weapon Attack: +7 to hit, reach 5 ft., One Target. Hit: 2d6 + 4 (+3 when in rage) Slashing damage.
Wild Rage (5/day). Yuuta Oshiro moves up to half his movement speed and goes into an animalistic rage. In this form, he gains resistance to every damage type except Force, Necrotic, Psychic, or Radiant, +3 to all damage rolls when attacking with Strength, Advantage on Strength checks and Strength saving throws, and swimming and climbing speeds equal to his walking speed. While in this form he can also communicate with Beasts as if he were using the Speak with Animals spell. These effects last until the end of his next turn, and ends early if he is incapacitated. He can extend the duration for another turn either by making an attack roll against an enemy, forcing an enemy to make a saving throw, or using a bonus action to extend it. Each time it is extended, it lasts until the end of his next turn. He can extend it in this way for up to 10 minutes.