+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-2 | Strength | |
+4 | Dexterity | |
+6 | Constitution | |
+0 | Intelligence | |
+2 | Wisdom | |
+10 | Charisma |
+2 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+0 | Arcana | INT | |
-1 | Athletics | STR | |
+6 | Deception | CHA | |
+0 | History | INT | |
+0 | Insight | WIS | |
+4 | Intimidation | CHA | |
+2 | Investigation | INT |
+0 | Medicine | WIS | |
+0 | Nature | INT | |
+2 | Perception | WIS | |
+6 | Performance | CHA | |
+6 | Persuasion | CHA | |
+0 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Glaive | +6 | CHA | 1d10 | Slashing | |
Heavy, 2 handed |
2 daggers
Crystal balls
Playing Cards
Dungeers pack
Common, Elvish, Dwarvish, Sylvan
Armor: Light armor, medium armour, shields
Weapons: Simple weapons, Martial weapons
Tools: 2 any
Shy
Easily influenced
Small towns
Around Plants
Glaive
Blonde
Easily convinced
Scared in big crowds
Scared
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.