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Stunted Scamp CR: 1/2

Small fiend, chaotic evil
Armor Class: 12
Hit Points: 9 (2d6+2) 2d6+2
Speed: 30 ft

STR

6 -2

DEX

15 +2

CON

13 +1

INT

8 -1

WIS

12 +1

CHA

14 +2

Skills: Acrobatics +4, Performance +4
Damage Resistances: Frost
Damage Immunities: Fire, Poison
Condition Immunities: Poisoned
Senses: Darkvision 60 Ft., passive Perception 11
Languages: Daedric
Challenge Rating: 1/2
Proficiency Bonus: +2

Daedra's Sight. Magical darkness doesn't impede the scamp's darkvision.   Cowardice. The scamp has disadvantage on saving throws against being frightened.   Nimble Escape. The scamp can take the Disengage or Hide action as a bonus action on each of its turns.   Small Fighter. Any weapon that has the Light property also has the Finesse property when used by this creature.  

Common Diseases

Roll 1d6 1d6 to determine a common disease.
(1) Ataxia. Pain grips the creature’s mind, and its skin turns milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is blinded.
(2) Rockjoint. A raging fever sweeps through the creature’s body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.
(3) Whitbane. The creature’s flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.
(4) Brain Rot. The creature’s mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the Confusion spell during combat.
(5) Rattles. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
(6) Bone Break Fever. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is stunned until the end of its next turn.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease.   Flames. Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 4 (1d8) fire damage.

Harvesting: Lesser Soul

Created by

ShireLord.

Statblock Type

Monster

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