Medium Human Merchant/adventurer , Neutral Evil
Ea-Nasir is an ancient Mesopotamian copper merchant, originally from the city of Ur, who is infamous for selling low-quality copper ingots and treating customers with contempt. Traders, innkeepers, proprietors of taverns and shops, caravan-masters and hawkers of dubious wares—wherever there are goods to sell, there are merchants to sell them. They can be found at every level of the social order; the junk peddler, the tavern-master, the courtesan, and the fine art dealer are all merchants, however much their income and clientele may vary. *This is a fictionalized Merchant character, based on a historical person. IYKYK and if you don't, look him up, seriously! ;)
Wealth, power, business,
Wants to be extremely rich, as well as powerful, achieving this dream through business and trade, and is not afraid of being underhanded in this pursuit.
Extremely greedy and can be underhanded. He can be extremely superficial and lies regularly. While charming, he can overestimate how effective these charms are
Traveling Merchants
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) type damage.
Appraisal Expertise. The merchant has advantage on any Intelligence (Investigation), Intelligence (History), or Wisdom (Perception) check to evaluate, appraise, or recall information about a type of goods in which it commonly trades.
Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) type damage.