Robotic Entity. You are (mostly) constructed from metal components and are Resistant to Poison and the Poisoned condition. You do not need to sleep, eat or drink but need to keep your power source charged. In some cases food can charge the Android.
Sleep Mode. You do not sleep but enter a lower power state for 4 hours to recharge and process information. If you remain active for 24 hours instead of taking a level of Exhaustion you lose 1 Hit Dice that can be spend during a Short Rest. You cannot be put to sleep against your will magically or otherwise.
Sturdy Build. You have incorporated armored plates onto your body increasing your AC by 1. This armor can be improved by integrating armor you're proficient with increasing your base Armor Class.
Crafter: Discount. Whenever you buy a nonmagical item, you receive a 20 percent discount on it.
Fast Crafting. When you finish a Long Rest, you can craft one piece of gear from the
Fast Crafting table, provided you have the Artisan’s Tools associated with that item and have proficiency with those tools. The item lasts until you finish another Long Rest, at which point the item falls apart.
Danger Sense. You gain an uncanny sense of when things aren’t as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.
Reckless Attack. You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
Primal Knowledge. You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.
In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.
Animal Speaker. You can cast the
Beast Sense and
Speak with Animals spells but only as Rituals. Wisdom is your spellcasting ability for them.
Rage of the Wilds. Your Rage taps into the primal power of animals. Whenever you activate your Rage, you gain one of the following options of your choice.
- Bear. While your Rage is active, you have Resistance to every damage type except Force, Necrotic, Psychic, and Radiant.
- Eagle. When you activate your Rage, you can take the Disengage and Dash actions as part of that Bonus Action. While your Rage is active, you can take a Bonus Action to take both of those actions.
- Wolf. While your Rage is active, your allies have Advantage on attack rolls against any enemy of yours within 5 feet of you.