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Unit 48b
Level 3 (0/2700 XP for level-up)
Background Factory Worker
Size Medium
Species Android
Barbarian
Subclass Path Of The Wild Heart
Level 3
Hit dice 3/3
1d12+2

STR 17
+3
STR save: +5
DEX 10
+0
DEX save: +0
CON 14
+2
CON save: +4
INT 15
+2
INT save: +2
WIS 12
+1
WIS save: +1
CHA 8
-1
CHA save: -1

Initiative (DEX)
+0
Speed
30
Passive Perception
11
Heroic Inspiration
Armor Class (AC)
13
Hit Points
28 / 28
Death Saves
Succeeded
Failed
Exhaustion


Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Maul +5 STR 2d6+3 bludgeoning
  Properties: Heavy, Two-handed Topple
Heavy Crossbow +2 DEX 1d10 piercing
  Properties: range 100/400, Heavy, loading Push
Armor ( AC Mod: +3 )
W T  Armor AC D Properties
Skills
P/E Bonus Skill Abi
+0 Acrobatics DEX
+3 Animal Handling WIS
+2 Arcana INT
+5 Athletics STR
-1 Deception CHA
+2 History INT
+1 Insight WIS
-1 Intimidation CHA
+4 Investigation INT
+1 Medicine WIS
+4 Nature INT
+1 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+2 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+3 Survival WIS
+4 Smith's Tools INT

+4 Expertise Bonus
+2 Proficiency Bonus
Spell Book
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 50, Platinum: 0
Treasure and Equipment
Smith's Tools
Proficiencies, Languages, and Talents
Common and Orc
Features & Traits
Robotic Entity. You are (mostly) constructed from metal components and are Resistant to Poison and the Poisoned condition. You do not need to sleep, eat or drink but need to keep your power source charged. In some cases food can charge the Android.

Sleep Mode. You do not sleep but enter a lower power state for 4 hours to recharge and process information. If you remain active for 24 hours instead of taking a level of Exhaustion you lose 1 Hit Dice that can be spend during a Short Rest. You cannot be put to sleep against your will magically or otherwise.

Sturdy Build. You have incorporated armored plates onto your body increasing your AC by 1. This armor can be improved by integrating armor you're proficient with increasing your base Armor Class.

Crafter: Discount. Whenever you buy a nonmagical item, you receive a 20 percent discount on it.

Fast Crafting. When you finish a Long Rest, you can craft one piece of gear from the Fast Crafting table, provided you have the Artisan’s Tools associated with that item and have proficiency with those tools. The item lasts until you finish another Long Rest, at which point the item falls apart.

Danger Sense. You gain an uncanny sense of when things aren’t as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.

Reckless Attack. You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.

Primal Knowledge. You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.
In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.

Animal Speaker. You can cast the Beast Sense and Speak with Animals spells but only as Rituals. Wisdom is your spellcasting ability for them.

Rage of the Wilds. Your Rage taps into the primal power of animals. Whenever you activate your Rage, you gain one of the following options of your choice.

  • Bear. While your Rage is active, you have Resistance to every damage type except Force, Necrotic, Psychic, and Radiant.

  • Eagle. When you activate your Rage, you can take the Disengage and Dash actions as part of that Bonus Action. While your Rage is active, you can take a Bonus Action to take both of those actions.

  • Wolf. While your Rage is active, your allies have Advantage on attack rolls against any enemy of yours within 5 feet of you.

Backstory
You were created as a factory robot serving at the assembly line in a meat packing warehouse of the Iron Quarter in the city of Mori. Possessing a powerful build your intended function was to cut through bones, crush the skulls of cattle and haul heavy slabs of meat into storage. However, something sparked in your mechanical brain, maybe it was a malfunction or an unforeseen error in your programming. One day you looked away from your station and saw a bird outside sitting in the window and you were captivated by the sight. You looked back at the blood stained floor and looked into the eyes of the cow you were about to slaughter, suddenly being filled with rage you started smashing machines and releasing the animals from their pens. They tried to stop you but they were no match for your robotic strength fueled by your unnatural rage as you smashed your way through bodies and doors leading the frightened animals outside fleeing into the streets.

You hid in the parks, sewers and abandoned buildings of the city searching out animals. An amazing thing happened and you started learning the language of the animals that skittered around the city and you have a sense of their presence.


™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

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Created by

nasandre.

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