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Kobold Egg Guardian - creature 3
SMALLHUMANOIDKOBOLD

Kobold egg guardians are some of the best warriors in a tribe, tasked with protecting the next generation. They pledge to give their lives to protect the tribe's eggs, though not before exhausting all their tricks.   Recall Knowledge - Humanoid (Society): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13
Perception +9; darkvision
Languages Common, Sakvroth
Skills Acrobatics +9, Athletics +11, Deception +9, Diplomacy +9

STR +3 , DEX +3 , CON +1 , INT +0 , WIS +0 , CHA +3

Items crossbow (20 bolts), leather armour, longspear
AC 19
Saving Throws Fort +9, Ref +12, Will +6
HP48
Speed 25 feet
Melee Longspear +12 [+7/+2] (reach 10 feet), 1d8+5 piercing
Claw +12 [+8/+4] (agile, unarmed), 1d4+5 slashing
Ranged Crossbow +12 [+7/+2] (range increment 120 feet, reload 1), 1d8+2 piercing
Special Abilities Immobilizing Thrust The kobold egg guardian makes a longspear Strike. If the Strike hits, the target must attempt a DC 20 Reflex save. On a failure, the creature is immobilized until the kobold egg guardian moves, attacks with the longspear, or is no longer wielding the longspear.

Luring Retreat (auditory, mental, visual) The kobold egg guardian screams and Strides up to their Speed. Each enemy who sees or hears the kobold egg guardian must succeed at a DC 17 Will save or be fascinated by the egg guardian for 1 round. On the creature's turn, it must use at least 1 action (or 2 actions on a critical failure) to move closer to the kobold egg guardian (while avoiding obvious dangers). Regardless of the result of the save, targets are then immune to Luring Retreat for 24 hours.

Created by

Tairneanach.

System

Pathfinder 2e

Statblock Type

Monster / NPC

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