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Damira
Level 6
Background Pogranicznik
Size Medium
Species Tiefling
Barbarian
Subclass Berserker
Level 6
Hit dice 6/6
1d12+3

STR 18
+4
STR save: +7
DEX 14
+2
DEX save: +2
CON 16
+3
CON save: +6
INT 8
-1
INT save: -1
WIS 8
-1
WIS save: -1
CHA 12
+1
CHA save: +1

Initiative (DEX)
+2
Speed
30ft
Passive Perception
12
Heroic Inspiration
Armor Class (AC)
16
MIĘŚNIE JAK SKAŁY
Hit Points
000 / 000
Death Saves
Succeeded
Failed
Exhaustion


Spellcasting
Attack mod
+4
Ability
CHA
Abi Mod
+1
Save DC
12
Attacks
W Pr Weapon / Attack AB Abi Dmg Dmg Type
Gargantuiczny Topór Krwawego Szału +7 STR 1d12+4 Cięte
  Properties: Oburęczna, +2 do obrażeń i ataku jeśli HP spadnie do połowy Cleave
Toporek +7 STR 1d6+4 Cięte
  Properties: Lekka, rzucana (20/60), sztuk 4 Vex
Armor ( AC Mod: +0 )
W T  Armor AC D Properties
MIĘŚNIE JAK SKAŁY 16 +1 z płaszcza
Skills
P/E Bonus Skill Abi
+2 Acrobatics DEX
+2 Animal Handling WIS
-1 Arcana INT
+7 Athletics STR
+1 Deception CHA
-1 History INT
-1 Insight WIS
+4 Intimidation CHA
-1 Investigation INT
-1 Medicine WIS
-1 Nature INT
+2 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
-1 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+2 Survival WIS

+6 Expertise Bonus
+3 Proficiency Bonus
Spell Book
Money
Copper: 0, Silver: 0, Electrum: 0, Gold: 23, Platinum: 0
Treasure and Equipment
Drąg, potrzask, trofeum z niedźwiedzia, komplet podróżnego odzienia, sakiewka, saszetka pełna przypraw

Namiot, Plecak, śpiwór, 2 fiolki oleju, zapas jedzenia na 10 dni, sznur, krzesiwo, 10 pochodni, manierka, potionek leczenia (2d4+2)
Proficiencies, Languages, and Talents
Znane języki:
  • Common
  • Infernal
  • Gnomków :3

  • Zbroje lekkie i średnie, bronie proste i żołnierskie.
    Features & Traits
    Diabelskie korzenie:
    - odporność na obrażenia od ognia
    - widzenie w ciemności do 60ft
    - Taumaturgia cantrip, Fire Bolt cantrip, Piekielna Reprymenda spell, Ciemność spell.

    TOUGH - feat Point maximum increases by an amount equal to twice your character level when you gain this feat.
    Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points. Ciężko, panie bratku.

    ALE SIĘ WKUURWIIIŁAAAAAM
    You can enter it as a Bonus Action if you aren't wearing Heavy armor. You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. While active:
    Damage Resistance
    Bludgeoning, Piercing, and Slashing damage.
    Rage Damage +2.
    Strength Advantage. Strength checks and Strength saving throws.
    No Concentration or Spells. You can't maintain Concentration, and you can't cast spells.
    Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. You can extend the Rage for another round by doing one of the following:

    • Make an attack roll against an enemy.
    • Force an enemy to make a saving throw.
    • Take a Bonus Action to extend your Rage.



    MIĘŚNIE JAK SKAŁY
    Armor Class equals 10 plus your Dexterity and Constitution modifiers.

    WEAPON MASTERY
    Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.

    DANGER SENSE (I CAN SMELL IT >:()
    Advantage on Dexterity saving throws unless you have the Incapacitated condition

    RECKLESS ATTACC:
    Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.

    PRIMAL KNOWLEDGE
    While your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation , Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.

    EXTRA ATTACC
    You can attack twice.


    FRENZY? I WAS FRENZY ONCE
    If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. Roll a number of d6s (2) equal to your Rage Damage bonus, and add them together.


    NO-BRAIN-TO-CHARM-RAGE
    Immunity to the Charmed and Frightened conditions while rage is active.


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v3.04, made by Tillerz - Updated: 2025-06-11

    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" with a large format like A3.
    Then print the resulting PDF to whichever format you need with "fit to page" selected.

    Created by

    Kuckki.

    Statblock Type

    Character

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