Diabelskie korzenie:
- odporność na obrażenia od ognia
- widzenie w ciemności do 60ft
- Taumaturgia cantrip, Fire Bolt cantrip, Piekielna Reprymenda spell, Ciemność spell.
TOUGH - feat Point maximum increases by an amount equal to twice your character level when you gain this feat.
Whenever you gain a character level thereafter, your Hit Point maximum increases by an additional 2 Hit Points. Ciężko, panie bratku.
ALE SIĘ WKUURWIIIŁAAAAAM
You can enter it as a Bonus Action if you aren't wearing Heavy armor. You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. While active:
Damage Resistance
Bludgeoning, Piercing, and Slashing damage.
Rage Damage +2.
Strength Advantage. Strength checks and Strength saving throws.
No Concentration or Spells. You can't maintain Concentration, and you can't cast spells.
Duration. The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. You can extend the Rage for another round by doing one of the following:
• Make an attack roll against an enemy.
• Force an enemy to make a saving throw.
• Take a Bonus Action to extend your Rage.
MIĘŚNIE JAK SKAŁY
Armor Class equals 10 plus your Dexterity and Constitution modifiers.
WEAPON MASTERY
Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices. When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.
DANGER SENSE (I CAN SMELL IT >:()
Advantage on Dexterity saving throws unless you have the Incapacitated condition
RECKLESS ATTACC:
Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
PRIMAL KNOWLEDGE
While your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation , Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.
EXTRA ATTACC
You can attack twice.
FRENZY? I WAS FRENZY ONCE
If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. Roll a number of d6s (2) equal to your Rage Damage bonus, and add them together.
NO-BRAIN-TO-CHARM-RAGE
Immunity to the Charmed and Frightened conditions while rage is active.