A fairly typical bandit, stealthy with a propensity for backstabbing, ambushing, and deception. Will typically open fights with a surprise attack, even right in the middle of conversation if they think that they can gain an advantage by doing so. | |
Perception | +11 |
Skills | Stealth +8, Thievery +8, Deception+8, Acrobatics +7, Athletics +5 |
STR +2 , DEX +4 , CON +1 , INT +2 , WIS +3 , CHA +1 | |
Items | Shortsword, Hand Crossbow (15 bolts), Studded Leather |
AC | 18 |
Saving Throws | Fort +5, Ref +11, Will +8 |
HP | 28 |
Speed | 25 ft |
Melee | Short Sword +9 (Agile, Finesse, Versatile S), 1d6+3 Piercing |
Ranged | Hand Crossbow +9, 1d6 Piercing |
Special Abilities | - Sneak attack 1d6: When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the off-guard condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged unarmed attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
- Surprise attack: You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven't acted are off-guard to you. You're Next: Trigger: You reduce an enemy to 0 Hit Points After downing a foe, you menace another. Attempt to Demoralize a creature within 60 feet, with a +2 circumstance bonus. |