Languages: Two of your choice (Abyssal, Celestial, or Infernal recommended)
Prerequisite: Planescape Campaign only
You spent a significant amount of time somewhere influenced by intense planar forces or a portal to another plane of existence, such as one of the gatetowns in the Outlands. You’re accustomed to experiences that would leave others reeling in terror or enraptured by otherworldly beauty, and you’re as comfortable dealing with Celestials and Fiends as you are with the vendors in town (who might be one and the same).
Features
Planar Infusion
Living in a gate-town or a similar location steeped you in planar energy. In addition, you know where to find free, modest lodging and food in the community you grew up in.
Suggested Motivations
The influence of an Outer Plane shapes your perspective. The Gate Warden Personality Traits table suggests traits you might adopt for your character.
Traits
d6 | Personality Trait |
1 | Strange events and otherworldly creatures don’t faze me. |
2 | I think in terms of exchange: something for something, nothing for nothing. |
3 | I speak with an unusual cadence. |
4 | I pepper my speech with words or curses borrowed from planar languages. |
5 | I’ve seen enough to know that you can’t take anyone at face value, so I scrutinize everyone. |
6 | I have a superstitious habit I picked up from my gate-town, such as touching iron when I’m nervous or arranging objects in a specific order. |
Those who dwell for an extended time near a permanent portal to another plane absorb the essence radiating from the realm beyond. Those influenced by the same plane share similarities in behavior and even physical appearance.
Mementos of the Gate
Gate Warden Trinkets
When you make your character, you can roll once on the Gate Warden Trinkets table, instead of on the Trinkets table in the Player’s Handbook, for your starting trinket.
Trinkets Table
d6 | Trinket |
1 | A tiny vial pendant filled with a drop of honey that glows faintly |
2 | A small lead ingot that has a strange thumbprint pressed into it and whispers when held tightly |
3 | Two lodestone spheres that chime when they attract each other |
4 | A smoldering pebble of coal that, while always hot, doesn’t burn skin, fur, scales, or clothing |
5 | A feather that sheds dim light in a 5-foot radius |
6 | A ring made from a chain link that, once donned, won’t come off without pulling painfully hard |