False Appearance. While the lurcher remains motionless, it is indistinguishable from an inanimate tree. Innate Regeneration. The lurcher regains 1 hit point at the start of each of it's turns and can restore its own severed limbs using the severed limb and an action. Magic Resistance. The lurcher has advantage on saving throws against spells and other magical effects. Lumbering. The lurcher is incapable of Jumping, Dodging or taking the Dash action.
Multiattack. The lurcher attacks twice with its slam. Slam. Melee Weapon Attack: +5 to hit, reach 10 ft, one creature. Hit: (2d6+3) bludgeoning damage. Fast Regeneration. The lurcher uses its action regain a further 1d10 hit points. If the lurcher took acid or fire damage on its last turn, it cannot take this action until the start of the lurcher's next turn.