Devros Sunboon | LN | ||
Character Name | Alignment | ||
Striker 2 | |||
Character Level | |||
Tiefling (Hungerseed) | M | ||
Race | Size | ||
Male | 82 | ||
Gender | Age | ||
5'9" | 160lbs | ||
Height | Weight | ||
Black | Gold | ||
Hair | Eyes |
Marzipanda | |
Player | |
Sarenrae | Absalom |
Deity | Homeland |
- | 2475 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +4 | +3 | CON +1 | +0 | +0 | +0 |
Reflex | +5 | +3 | DEX +2 | +0 | +0 | +0 |
Will | +3 | +0 | WIS +3 | +0 | +0 | +0 |
AC & Touch AC +2
CMD +4
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+5 | +1 | +4 | +0 | +0 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
17 | 10 | +1 | +4 | +2 | +0 | +0 |
Common
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +9 | (STR) +4 | +2 | +3 | |
Bluff | -1 | (CHA) -1 | +0 | +0 | |
Climb | +9 | (STR) +4 | +2 | +3 | |
Diplomacy | -1 | (CHA) -1 | +0 | +0 | |
Disguise | -1 | (CHA) -1 | +0 | +0 | |
Escape Artist | +2 | (DEX) +2 | +0 | +0 | |
Fly | +2 | (DEX) +2 | +0 | +0 | |
Heal | +3 | (WIS) +3 | +0 | +0 | |
Intimidate | +9 | (STR) +4 | +2 | +3 | |
Knowledge: Arcana | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Dungeoneering | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Local | +4 | (INT) -1 | +2 | +3 | |
Knowledge: Nature | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Planes | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Religion | -1 | (INT) -1 | +0 | +0 | |
Perception | +8 | (WIS) +3 | +2 | +3 | |
Ride | +2 | (DEX) +2 | +0 | +0 | |
Sense Motive | +3 | (WIS) +3 | +0 | +0 | |
Stealth | +2 | (DEX) +2 | +0 | +0 | |
Survival | +8 | (WIS) +3 | +2 | +3 | |
Swim | +9 | (STR) +4 | +2 | +3 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Engineering | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Geography | -1 | (INT) -1 | +0 | +0 | |
Knowledge: History | -1 | (INT) -1 | +0 | +0 | |
Knowledge: Nobility | -1 | (INT) -1 | +0 | +0 | |
Profession: Bounty Hunter | +8 | (WIS) +3 | +2 | +3 | |
Sleight of Hand* | +7 | (DEX) +2 | +2 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Extra Martial Talent - Expanded Training - Climb & Swim
Transformation - Gain the ability and body of a Serpent as a Full-Round Action
+2 to Str, +2 to Wis; -2 to Cha (Hungerseed)
Medium Size, 30ft base speed, Outsider - Shapechanger
Darkvision 60'
Fiendish Sprinter - Some tieflings have feet that are more bestial than human. Whether their feet resemble those of a clawed predator or are the cloven hooves common to many of their kind, tieflings with this trait gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. This racial trait replaces skilled.
Fiendish Resistance - Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Prehensile Tail - Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.
Variant Ability 98 - +1 HP per Level
FCB - +1 HP
Reactionary - +2 Initiative
Vagabon Child - Sleight of Hand - You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. Select one of the following skills: Disable Device, Escape Artist, or Sleight of Hand. You gain a +1 trait bonus on checks with that skill, and it is always a class skill for you.
Orphaned - You grew up separated from your birth parents, and had to learn to watch out for yourself. You gain a +1 trait bonus on Survival checks, and Survival is always a class skill for you.
Nervous - Living under constant threat of death or worse from your oppressive government, your nerves have frayed terribly. Whenever you take 10 on an ability check or skill check that imparts any penalty for failure (aside from wasted time), you treat your check as if you had rolled an 8 instead of a 10, even if you are able to take your time.
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Estoc / +6 / 2d4+6 / 18-20x2 / Piercing Shadow of the Void / / 1d6 | + |
Casting Tradition
Caster Level: 1
MSB: 1
MSD: 12
Concentration: +4
Tradition Name: Custom - Tainted Soul
Magic Type: Arcane
Casting Ability Modifier: Wisdom
Drawbacks
Consciousness Linked - If you fall asleep or unconscious, or are dazed, stunned, confused, reduced to animal intelligence, or otherwise unable to take coherent mental actions, all of your magical effects immediately end.
Material Casting - A player who does not want to track the cost of such material components can instead simply spend 10 gp per caster level per month on components, which is assumed to cover his costs for spells cast and research performed.
Magical Signs - Deep Chill - Using magic automatically breaks stealth, and whenever you use magic all creatures within 60 feet who are observing you are considered to have automatically succeeded at a Spellcraft check to know which sphere effect, talents, and casting tradition you used.
Spheres/Talents:
Conjuration - DC: 13, Talents: Summon, Serpetine Avatar, Extra Companion
Alteration - DC: 13, Talents: Shapeshift, Blank Transformation, Morphic Weapons
Spell Points: 5
Martial Tradition (If Applicable):
Tradition Name: Custom - The Strength of Body
Equipment Sphere Talent: Force Redirection Technique, Unarmored Training, Duelist Training, Knightly Training
Spheres:
Athletics Sphere
Athletics - DC: 13, Talents: Coordinated Movement, Package Run, Expanded Training - Climb & Swim
Trade Tradition (If Applicable):
Tradition Name: Custom - The Tough Outsider
Trade Talents: Thug, Athlete
Class Skills: Acrobatics, Climb, Disguise, Intimidate, Knowledge Local, Perception, Stealth, Swim
Spheres:
Bluster Sphere
Bluster - DC: 13, Talents: Intimidate Skill, Skill Leverage Intimidate & Bluff, Flaunt Secrets, Quip, Frightening Threat (Quip)
Estoc
Sling
Backpack 1
Bandolier 2
Bedroll 1
Bell 1
Candle 5
Canvas (2sq Yd) 1
Chalk 5
Charcoal 1
Earplug 1
Fishhook 1
Flint and Steel 1
Grappling Arrow 1
Grooming Kit 1
Holy Symbol, Iron 1
Mess Kit 1
Oil 1
Parchment 1
Piton 10
Powder 2
Rope, Silk 50ft, Knotted 1
Sewing Needle 1
Signal Whistle 1
Smoked Goggles 1
Stationary 1
Stretch Cords 1
String 50ft 1
Tindertwing 1
Trail Rations 2
Wandermeal 10
Waterskin 2
Vermin Repellant 1
Filter Scarf 1
Cure Light Wounds 1
Casting - Low Caster - Conjuration & Alteration Sphere
Spell Pool - Wis Based
Blended Training - Gain Combat or Magic Talent each level, use Casting Mod for Striker Mod
Reaper's Tools - Equipment Talent & Melee Weapon = Unarmed
Bonded Avatar - Conjuration Sphere & Avatar
Avatar's Presence - Deflection Armor Bonus
Shadow of the Void - Mark a target for damage & Tension
Umbral Tension - Store Spent tension for effects
Void Gauge - Bonus attack/Damage equal to Umbral
Enshroud - Edgelord Mode
Tension - Pool of Cool Things
Tension Techniques - Use Pool to do Cool Things
Striker Arts - 2nd level and every 3 levels after, gain a unique ability (Transformative Breach)
Tension Boost - 2nd level, gain 1 tension at the start of combat
Mysterious Snake
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.