+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+5 | Strength | |
+7 | Dexterity | |
+3 | Constitution | |
+2 | Intelligence | |
-2 | Wisdom | |
-4 | Charisma |
+7 | Acrobatics | DEX | |
-2 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+8 | Athletics | STR | |
-4 | Deception | CHA | |
+2 | History | INT | |
-2 | Insight | WIS | |
-4 | Intimidation | CHA | |
+2 | Investigation | INT | |
+4 | Flight control | DEX | |
+5 | Em | INT | |
+3 | Resistance | CON |
-2 | Medicine | WIS | |
+5 | Nature | INT | |
-2 | Perception | WIS | |
-4 | Performance | CHA | |
-4 | Persuasion | CHA | |
+2 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+7 | Stealth | DEX | |
-2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Surfing puddle | +4 | DEX | |||
As a bonus action the user summons a puddle that they can surf on that gives them a extra 20+ feet in movement this puddle will disappear at the end of the turn unless on or in water in which it will stay until the end of combat | |||||
Hydro counter | +2 | STR | 4d6+2 | ||
As a reaction the user summons a hydro shield that they can use to counter any physical,pyro,hydro,anemo,geo | |||||
Wave crash | +2 | INT | 2d10 | ||
As a action the user raises their great sword in the air they can decide to do 2d8 hydro damage with a wave that has 40ft range and 10ft in width or can end their turn continue charging while charging all they can do is move and a bonus action and every turn they spend in this state the number of damage dice doubles and the range and width increase by 10ft | |||||
Hydro knuckle | +2 | STR | 3d8+2 | ||
As a action the attacks their foe with a hydro enhanced punch when hit by this the foe gets knocked back 20ft and has to do a con saving throw on fail they will be prone on success they do not | |||||
Hydro chaos | +2 | INT | 6d8 | ||
Burst attack as a action the user summons a hydro dragon like being that will shoot a hydro beam that has 100ft range and is 40ft wide | |||||
Bubble trap/pop | +2 | STR | 7d6+2 | ||
Burst attack as a bonus action the user traps a target within a 60ft radius in a bubble if the bubble is popped in any way the target takes 7d6 hydro damage the only ways the target can escape the bubble are if it freezes or the user falls unconscious |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.