Remove these ads. Join the Worldbuilders Guild

Solana

3 Level (0/2700 XP for level-up) Noble Background High Elf Race / Species / Heritage Good Alignment
Divine Soul Sorcerer
Level 3
Hit Dice: 3/3
1d6+1 Class 1

STR
12
+1
DEX
18
+4
CON
13
+1
INT
14
+2
WIS
13
+1
CHA
17
+3
13
Hit Points
+4
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
13
Passive Perception
Spellcasting ...
+5 Attack mod
CHA Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+4 Dexterity
+3 Constitution
+2 Intelligence
+1 Wisdom
+5 Charisma
saving throws
+4 Acrobatics DEX
+1 Animal Handling WIS
+4 Arcana INT
+1 Athletics STR
+3 Deception CHA
+4 History INT
+1 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
skills
+1 Medicine WIS
+2 Nature INT
+3 Perception WIS
+3 Performance CHA
+7 Persuasion CHA
+2 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +6 DEX
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Mage Hand 1 30ft 1 minI VS
Toll the Dead +4 1 60ft VS
Message 1 120ft 1 Round1 Round VSM
Prestidigitation 1 10ft 1 hr VS
Mending 1 min Touch I VSM

Level 1 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Cure Wounds 1 Touch I VS
Inflict Wounds 1 Touch I VS
Sleep 1 90ft 1min VSM
Witch Bolt 30ft


Dark Vision- you can see in dim light for 60 ft and in dark can see as if in dim light. Can’t discern colour in darkness only shades of gray.


Fey Ancestry- Advantage on saving throws against being charmed. Magic can’t put you to sleep.


Trance- Meditate for 4 hours instead of sleep for 8


Favoured by the Gods- If you fail a saving throw or miss with an attack roll, you can roll 2D4 and add it to the total. Once you use this you can’t use it again until after a long rest


Divine Magic- When your spellcasting feature lets you learn a sorcerer cantrip or spell of 1st lvl or higher you can choose the new spell from the cleric or sorcerer spell list, you have to obey all other restrictions and it becomes a sorcerer spell for you. In addition you get the spell cure wounds if good.


Cantrip- You know one cantrip of your choice from the wizard spell list, intelligence is the ability for it.


Font of magic- 2 sorcery points




Features & Traits


A set of fine clothes, a signet ring, a scroll of pedigree, 2 daggers




Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 25, Platinum: 0 Money


Common and Elven (elf) Sylvan(noble) orc(high elf)


Longsword, short sword, short bow, long bow, daggers, darts, slings, quarter staff, light cross bow, gaming set




Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

ooladyj0oo.

Statblock Type

Character Sheet (latest)

Link/Embed