+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+4 | Dexterity | |
+3 | Constitution | |
+2 | Intelligence | |
+1 | Wisdom | |
+5 | Charisma |
+4 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+1 | Athletics | STR | |
+3 | Deception | CHA | |
+4 | History | INT | |
+1 | Insight | WIS | |
+3 | Intimidation | CHA | |
+2 | Investigation | INT |
+1 | Medicine | WIS | |
+2 | Nature | INT | |
+3 | Perception | WIS | |
+3 | Performance | CHA | |
+7 | Persuasion | CHA | |
+2 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +6 | DEX |
Dark Vision- you can see in dim light for 60 ft and in dark can see as if in dim light. Can’t discern colour in darkness only shades of gray.
Fey Ancestry- Advantage on saving throws against being charmed. Magic can’t put you to sleep.
Trance- Meditate for 4 hours instead of sleep for 8
Favoured by the Gods- If you fail a saving throw or miss with an attack roll, you can roll 2D4 and add it to the total. Once you use this you can’t use it again until after a long rest
Divine Magic- When your spellcasting feature lets you learn a sorcerer cantrip or spell of 1st lvl or higher you can choose the new spell from the cleric or sorcerer spell list, you have to obey all other restrictions and it becomes a sorcerer spell for you. In addition you get the spell cure wounds if good.
Cantrip- You know one cantrip of your choice from the wizard spell list, intelligence is the ability for it.
Font of magic- 2 sorcery points
A set of fine clothes, a signet ring, a scroll of pedigree, 2 daggers
Common and Elven (elf) Sylvan(noble) orc(high elf)
Longsword, short sword, short bow, long bow, daggers, darts, slings, quarter staff, light cross bow, gaming set
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.