Homebrew
| MOD | SAVE | ||
|---|---|---|---|
| STR | 16 | +3 | +6 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +6 |
| MOD | SAVE | ||
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +4 |
| CHA | 14 | +2 | +2 |
Divine Devotion. The knight has advantage on saving throws against being frightened or charmed. Defender's Duty. The knight can use their reaction to impose disadvantage on an attack roll against a creature within 5 feet of them, provided the attacker is within 5 feet of the knight.
Multiattack. The knight makes two melee attacks. Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 ( 1d10+3 ) slashing damage. Shield Bash. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 ( 1d6+3 ) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.
Radiant Strike (Recharge 1d6>=5 ). The Holy Knight imbues their weapon with radiant energy. On a hit, the attack deals an extra 9 ( 2d8 ) radiant damage.
Parry. The knight adds 3 to their AC against one melee attack that would hit them. To do so, the knight must see the attacker and be wielding a melee weapon.
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