+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
-2 | Strength | |
+0 | Dexterity | |
+2 | Constitution | |
+3 | Intelligence | |
+5 | Wisdom | |
+3 | Charisma |
+0 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+3 | Arcana | INT | |
-2 | Athletics | STR | |
+1 | Deception | CHA | |
+3 | History | INT | |
+5 | Insight | WIS | |
+1 | Intimidation | CHA | |
+3 | Investigation | INT |
+5 | Medicine | WIS | |
+3 | Nature | INT | |
+3 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+5 | Religion | INT | |
+0 | Sleight of Hand | DEX | |
+0 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Shortsword | +2 | DEX | 1d6 | Piercing | |
Simple, Finesse, Light |
The statblocks of your Weapons, armor and other important/magical equipment
Player's Handbook (2014)
Armor (Medium)
Common
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Medium | 14 + Dex Modifier | None | No |
Cost: 150 gp
Weight: 20 lbs
Player's Handbook (2014)
Weapon
Common
Finesse, LightA light, finesse melee weapon with a straight or slightly curved blade, often used for quick strikes and precise attacks. It's favored by scouts and duelists for its balance of speed and lethality.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d6 | Piercing |
Cost: 10 gp
Weight: 2 lbs
Homebrew (Marqueso)
Armor (Shield)
Common
Heavy
A kite shield, also known as a teardrop shield, is a heavier successor to the classic round shield, extending downward into a point at the base. To help compensate for the additional weight, kite shields are fitted with straps through which the arm is secured, rather than being held only by a handle behind the central of the shield. You can benefit from only one shield at a time.
Unwieldy: Though Kite Shields were developed for use by mounted cavalry, they can still be wielded by foot soldiers. While someone is wielding a Kite Shield, their movement speed is decreased by 5 feet. Additionally, it takes an Action to don or duff the Kite Shield during combat.
Purpose-Built: Kite Shields are designed to protect both mount and rider in combat. While someone is wielding a Kite Shield and mounted, their mount receives a +2 bonus to its AC.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Shield | +3 | None | Yes |
Cost: 40 gp
Weight: 10 lbs
The statblocks of your class features
Player's Handbook (2014)
Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1st | +2 | Spellcasting, Divine Domain | 3 | 2 | ||||||||
2nd | +2 | Channel Divinity (1/rest), Divine Domain Feature | 3 | 3 | ||||||||
3rd | +2 | - | 3 | 4 | 2 | |||||||
4th | +2 | Ability Score Improvement | 4 | 4 | 3 | |||||||
5th | +3 | Destroy Undead (CR 1/2) | 4 | 4 | 3 | 2 | ||||||
6th | +3 | Channel Divinity (2/rest), Divine Domain Feature | 4 | 4 | 3 | 3 | ||||||
7th | +3 | - | 4 | 4 | 3 | 3 | 1 | |||||
8th | +3 | Ability Score Improvement, Destory Undead (CR 1), Divine Domain Feature | 4 | 4 | 3 | 3 | 2 | |||||
9th | +4 | - | 4 | 4 | 3 | 3 | 3 | 1 | ||||
10th | +4 | Divine Intervention | 5 | 4 | 3 | 3 | 3 | 2 | ||||
11th | +4 | Destroy Undead (CR 2) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | |||
12th | +4 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 | |||
13th | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ||
14th | +5 | Destroy Undead (CR 3) | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | ||
15th | +5 | - | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
16th | +5 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | |
17th | +6 | Destroy Undead (CR 4), Divine Domain Feature | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | Channel Divinity (3/rest) | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | Divine Intervention Improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Cleric Level | Destroys Undead of CR: |
5th | CR 1/2 or lower |
8th | CR 1 or lower |
11th | CR 2 or lower |
14th | CR 3 or lower |
17th | CR 4 or lower |
Cleric Level | Spells |
1st | Command, Identify |
3rd | Augury, Suggestion |
5th | Nondetection, Speak with Dead |
7th | Arcane Eye, Confusion |
9th | Legend Lore, Scrying |
Cleric Level | Spells |
1st | Bless, Cure Wounds |
3rd | Lesser Restoration, Spiritual Weapon |
5th | Beacon of Hope, Revivify |
7th | Death Ward, Guardian of Faith |
9th | Mass Cure Wounds, Raise Dead |
Cleric Level | Spells |
1st | Burning Hands, Faerie Fire |
3rd | Flaming Sphere, Scorching Ray |
5th | Daylight, Fireball |
7th | Guardian of Faith, Wall of Fire |
9th | Flame Strike, Scrying |
Cleric Levels | Spells |
1st | Animal Friendship, Speak with Animals |
3rd | Barkskin, Spike Growth |
5th | Plant Growth, Wind Wall |
7th | Dominate Beast, Grasping Vine |
9th | Insect Plague, Tree Stride |
Cleric Level | Spells |
1st | Fog Cloud, Thunderwave |
3rd | Gust of Wind, Shatter |
5th | Call Lightning, Sleet Storm |
7th | Control Water, Ice Storm |
9th | Destructive Wave, Insect Plague |
Cleric Level | Spells |
1st | Charm Person, Disguise Self |
3rd | Mirror Image, Pass without Trace |
5th | Blink, Dispel Magic |
7th | Dimension Door, Polymorph |
9th | Dominate Person, Modify Memory |
Cleric Level | Spells |
1st | Divine Favor, Shield of Faith |
3rd | Magic Weapon, Spiritual Weapon |
5th | Crusader's Mantle, Spirit Guardians |
7th | Freedom of Movement, Stoneskin |
9th | Flame Strike, Hold Monster |
Cleric Level | Spells |
1st | False Life, Ray of Sickness |
3rd | Blindness, Deafness, Ray of Enfeeblement |
5th | Animate Dead, Vampiric Touch |
7th | Blight, Death Ward |
9th | Antilife Shell, Cloudkill |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Player's Handbook (2014)
Statblocks for companions, followers and other allies.
Player's Handbook (2014)
Bite
Melee Weapon Attack: +4 to hit, reach 5 feet, one target. 1d20+4 (5-24)
Hit: (1d10+2) piercing damage plus (1d4) cold damage. 1d10+2+1d4 (4-16)
Cold Breath (Recharge 5–6)
White Dragon Wyrmlings can exhale an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking (5d8) cold damage on a failed save, or half as much damage on a successful one. 5d8 (5-40) or 5d8/2 (3-20)
Statblocks for your spells.
Player's Handbook (2014)
0-level (Cantrip) Necromancy
Player's Handbook (2014)
0-level (Cantrip) Evocation
Unearthed Arcana 36 - Starter Spells
0-level (Cantrip) Abjuration
Player's Handbook (2014)
1-level Enchantment
Player's Handbook (2014)
1-level Evocation
Player's Handbook (2014)
1-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.