+6 | Expertise Bonus | |
+3 | Proficiency Bonus | |
+1 | Jack of all Trades |
-1 | Strength | |
+7 | Dexterity | |
+2 | Constitution | |
-1 | Intelligence | |
+0 | Wisdom | |
+7 | Charisma |
+7 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+0 | Athletics | STR | |
+7 | Deception | CHA | |
+0 | History | INT | |
+1 | Insight | WIS | |
+5 | Intimidation | CHA | |
+0 | Investigation | INT |
+1 | Medicine | WIS | |
+0 | Nature | INT | |
+1 | Perception | WIS | |
+10 | Performance | CHA | |
+5 | Persuasion | CHA | |
+0 | Religion | INT | |
+10 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Dagger | +4 | DEX | 1d4+4 | piercing | |
finesse, light, thrown (20/60) | |||||
Shortbow | +4 | DEX | 1d6+4 | piercing | |
(range 80/320) |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
One DnD Playtest 6
0-level (Cantrip) Enchantment
0-level (Cantrip) Enchantment
0-level (Cantrip) Illusion
1-level Enchantment
Players Hand Book, pg. 233
1-level Illusion
Basic Rules, pg. 230
1-level Evocation
1-level Evocation
2-level Enchantment
2-level Transmutation
3-level Necromancy
Ritual - does not require spell slot, takes 10 minutes longer3-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.