Private Pure Love Train
This Innate Technique focus around making bets and hitting jackpots, winning your fights with pure skill at luck.
Domain Expansion: Idle Death Gamble
Domain Expansion
Starting at 1st level, your technique is extremely unique, as it comes with a Domain Expansion! Your Domain Expansion costs no cursed energy the first time you cast it, however the cursed energy cost increases by 3 per domain cast up to a maximum of 30. This increase of Domain Expansion's cost will reset after you complete a long rest. Additionally, you may expand your Domain as a free action as opposed to its normal action cost. Whenever you activate your Domain Expansion, no creatures may react to it due to its extremely fast activation speed.
Design Note: You may change/reflavor the Events and the designs for this domain however you wish while it will still works the same mechanically as it would currently written.
You can only bring up to one creature at a time into your Domain Expansion. The sure-hit effect for this Domain is the explanation of everything regarding how it works towards the targeted creature. This process is entirely harmless and does not hinder the creature.
The domain starts off in Normal Mode where you and the creature appear in a neutral stage. Once it starts, you may perform one of the following visual effect indicators:
Shutter Doors. As an action or a bonus action for 1 cursed energy, you make two doors appear between a target within 30 feet of you and force them to make a Dexterity saving throw by crushing them between it. On a failure, they take 1d6 bludgeoning damage. On a success, they take half as much damage. This damage increases to 2d6 at 5th level, to 4d6 at 11th level, to 7d6 at 17th level and to 11d6 at 20th level.
Reserve Balls. As an action or a bonus action for 1 cursed energy, you throw a ball and make a ranged cursed energy attack roll against a target within 30ft. of you. On a hit, it deals 1d4 bludgeoning damage. This damage increases to 2d4 at 5th level, to 4d4 at 11th level, to 7d4 at 17th level and to 11d4 at 20th level.
Consecutive Effects. As a reaction to an attack hitting you, you can make a pseudo-spin for 1 cursed energy. The attack against you is rerolled. If it misses, then it is counted as if the attack was a miss for the features and effects, and you receive one pseudo-spin multiplier. Upon reaching a pseudo-spin multiplier of 4, you gain a Jackpot. Upon exiting your Domain or an attack affected by this reaction hits you, the pseudo-spin multiplier is reset to zero.
The doors and balls may come in different colors, symbolizing a higher chance at landing a Jackpot. Rainbow-colored indicators or making four attacks in a row miss with Consecutive Effects guarantees a Jackpot.
When you make a Shutter Door or Reserve Ball attack, you must roll a d20 to determine their color as described down below:
Number Rolled Color Amount of Rerolls
1-10 Green 2
11-15 Red 4
16-19 Gold 6
20 Rainbow -
Once you make a Shutter Door or Reserve Ball attack, you must roll 3d6. You may roll these numbers a number of times equal to the rerolls the color the attack has allows. If you roll three equal numbers, you get a Jackpot. Otherwise, you are sent back into Normal Mode. Once per turn, if you roll two equal numbers, you enter Riichi Mode, which enables an Event to begin.
You must roll a d20, which defines what type of event you get. The d20 gains a bonus to its roll equal to the amount of rerolls you have from your Domain attack’s color:
Number Rolled Event Event Description Percentage Bonus
(1-9) Transport Gate "Will the main character be able to cross the gate before it closes?" If a jackpot happens, he passes the gate in time. 2
(10-14) Passenger Seat Competition "Will the main character be able to take the seat and go seated??. If a jackpot happens he can sit down. 4
(15-18) Bear the Squeeze for the Bathroom "The main character took the wrong train and he won't stop, will he hold the whole trip to go to the bathroom?" If a jackpot happens, the protagonist can take it and go to the bathroom. 6
(19-20) Last Train at Friday Night "The main character and his lover leave after work, but on the way home he ended up missing the train, did she manage to catch it?" If a jackpot happens, the heroine can't catch it either and they meet at the station. 8
When an Event happens, you must roll another 3d6. If you had rolled three equal numbers, you get a Jackpot. Otherwise you are sent back to Normal Mode. However, whilst you roll the 3d6 when an Event happens, you gain a percentage bonus which is shown as a part of the Event you currently have. You can distribute the bonus from the percentage bonus to make the 3d6 all equal numbers. For example, if you roll a 1, a 3, and a 6, and have a percentage bonus of 8, you may remove 5 from the percentage bonus to increase the 1 into becoming a 6 and remove 3 from the percentage bonus to increase the 3 into becoming a 6, therefore making all the numbers equal by having a set of 3 number 6s’.
Jackpot Bonus. Upon winning a Jackpot Bonus, your Domain Expansion is undone. However, you do not receive Technique Burnout. Instead, you gain the following benefits for 1 minute:
You receive the effects of the Improved Reverse Cursed Technique as if you had spent your level in cursed energy at the beginning of the round.
You receive cursed energy equal to twice your level at the beginning of your turns.
Your hit points cannot be reduced lower than 1 hit point for the duration of the bonus, unless you would be killed outright (such as by massive damage, or by getting your head destroyed).
You gain a +2 to your Strength, Dexterity, Constitution and Charisma scores including their maximums for the duration of the bonus.
You gain refinement from the Domain Casualties method whenever you reduce a creature to 0 hit points whilst you are benefiting from a Jackpot Bonus.
Riichi Hype!
Technique Improvement
At 3rd level, you love gambling so much that you can bring segments from your Domain itself into the outside world. You can now use the Shutter Doors and Reserve Balls attacks when outside of your Domain Expansion. They work the same as they would whilst within your Domain Expansion. However, the creature must be within line of sight, and if you would trigger an Events or Jackpots with them, it will only occur if you expand your domain.
Probability Change and Time-Reduction
Technique Improvement
At 6th level, you have evolved as a sorcerer, and thus found out that your domain has even more to offer once hitting the Jackpot! When you expand your Domain Expansion after hitting a Jackpot, you are either sent into Probability Change or Time Saving Mode. You are sent into Probability Change Mode if the number rolled for your previous Jackpot was an odd number, and are sent into Time Saving Mode if the previous Jackpot was an even number.
You gain the following benefits depending on the Mode you enter when using your Domain Expansion:
Probability Change Mode. This mode provides a guaranteed Jackpot for you when you use your Domain’s attacks. The first Shutter Door or Reserve Ball attack you use is automatically rainbow colored without the need of rolling for your attack’s color.
Time-Saving Mode. This mode improves the speed of your spins which does not guarantee a Jackpot, it will improve your chances of scoring that Jackpot. You can now trigger Events twice rather than once per turn. Additionally, whenever you are rolling the 3d6 for a Jackpot, you gain a bonus equal to your proficiency bonus which can be distributed among these rolls. For example, if you rolled a 1, a 2, and a 3 for the 3d6 to determine if you score a Jackpot or not, you can use your current proficiency bonus (which at 6th level is 3) to adjust these rolls. This allows you to remove 2 from your proficiency bonus in order to add towards the 1 from the 3d6 rolls which turns it into a 3 alongside removing 1 as well from your proficiency bonus in order to add towards the 2 from the 3d6s rolls that also turns it into a 3. With a set of 3, you land an odd Jackpot and gain the benefits from doing so. If you did not land a Jackpot whilst in this mode, you are sent back into Normal Mode the next time you perform your Domain Expansion.
Perfect Timing
Technique Improvement
At 10th level, you have absolute perfect timing when it comes to the use of Consecutive Effects as you almost never take damage. You gain additional reactions equal to half of your Charisma modifier (rounded down) that can only be used to make a Consecutive Effect reaction.
Additionally, you may spend 4 cursed energy as opposed to 1 when making a Consecutive Effect to grant the attacker disadvantage on their rerolled attack.
Tokyo School Feature: You Need Skill to Win at Luck!
Technique Improvement
At 14th level, whenever you play, you are expecting to win. If you have not landed a Jackpot the last time you used your Domain Expansion or at the start of a combat encounter, you may spend 10 cursed energy to remove a number from the 3d6 rolled for Events or Jackpots.
Perfected Domain
Technique Improvement
At 20th level, you have mastered your cursed technique, obtaining an unbeatable Domain Expansion. Your Jackpot Bonus now lasts for 2 minutes instead of 1 and your domain expansion cost increases by 1 instead of 3 per use to a maximum of 30.
Additionally, your current domain expansion refinement is doubled.
Bust
Must have the Cursed Technique Reversal cursed feat
Your mastery over the Reverse Cursed Technique has granted you your technique’s reversal. Whenever you successful score a Jackpot, you may choose to lose all of the benefits that it would provide in order to reduce your cursed energy and the cursed energy of one creature that was inside your domain when you scored the Jackpot you converted into a Bust. For 1 minute, when a turn starts, both you and the creature lose cursed energy equal to twice your Charisma modifier.
Features & Traits