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Ivan

3 Level (0/2700 XP for level-up) Soldier Background Canine - Wolf Race / Species / Heritage Chaotic Good Alignment
Rogue
Level 3
Hit Dice: 3/3
1d8+0 Class 1

STR
13
+1
DEX
16
+3
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
16
+3
18
Hit Points
+6
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+5 Dexterity
+0 Constitution
+2 Intelligence
+0 Wisdom
+3 Charisma
saving throws
+5 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+3 Athletics STR
+3 Deception CHA
+0 History INT
+2 Insight WIS
+6 Intimidation CHA
+0 Investigation INT
+7 Thieves' Tools DEX
skills
+0 Medicine WIS
+0 Nature INT
+0 Perception WIS
+3 Performance CHA
+5 Persuasion CHA
+0 Religion INT
+3 Sleight of Hand DEX
+7 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Twinning Rapier +6 DEX 1d8+3 Piercing
 Finesse
Shortbow +5 DEX 1d6+3 Piercing
Dagger +5 DEX 1d4+3 Piercing
 Finesse, Light, Range (20/60), Thrown
Dagger +5 DEX 1d4+3 Piercing
 Finesse, Light, Range (20/60), Thrown
Light Crossbow +5 DEX
Attacks
Scent Tracking.
You have advantage on Wisdom (Survival) checks used to track a creature if you have an object the creature has worn or carried in the last seven days.

Hardy Stomach.
You have advantage on saving throws made to resist ingested poisons.

Herding Tactics.
You have advantage on attack rolls against a creature if one of the creature’s allies is within 5 feet of it, and that creature is not incapacitated


Better With an Audience.
You have a +2 bonus to Charisma checks if at least three allies you can see are within 30 feet of you.

Expertise

Sneak Attack
Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.

The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Thieves' Cant

Cunning Action
You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.

Fancy Footwork
During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

Rakish Audacity
You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.
You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Features & Traits
Smouldering armor (studded leather)
Wisps of red, harmless, odorless smoke rise from this armor while it is worn.
+1 to intimidation checks
Twinning Rapier
You have a +1 bonus to attack and damage rolls with this weapon. While you are wielding the weapon and you have at least one hand free, you can use a bonus action to conjure a duplicate of the weapon in your other hand. The duplicate lasts until you drop it or let go of it, or until you use a bonus action to dismiss it, at which point it vanishes.
11 crossbow bolts

Equipment Copper: 0, Silver: 11, Electrum: 0, Gold: 10, Platinum: 0 Money
Common, Elvish, Thieves' cant
thieves' tools, dice set, vehicles (land)
simple weapons, hand crossbow, shortsword, longsword, rapier, shortbow
light armor

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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