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Take Moritoma

8 Level (0/48000 XP for level-up) Background Saltwater Hylotl Race / Species / Heritage Neutral good Alignment
Last Samurai
Level 8
Hit Dice: 8/8
1d8+4 Class 1

STR
10
+0
DEX
20
+5
CON
18
+4
INT
10
+0
WIS
20
+5
CHA
8
-1
65
Hit Points
+5
Initiative (DEX)
20
Armor Class (AC)
+3
Prof. Bonus
30/60/60
Speed (walk/run/fly)
18
Passive Perception
+6 Expertise Bonus
+3 Proficiency Bonus
+0 Strength
+8 Dexterity
+4 Constitution
+0 Intelligence
+8 Wisdom
-1 Charisma
saving throws
+8 Acrobatics DEX
+5 Animal Handling WIS
+0 Arcana INT
+3 Athletics STR
-1 Deception CHA
+0 History INT
+8 Insight WIS
-1 Intimidation CHA
+3 Investigation INT
skills
+5 Medicine WIS
+0 Nature INT
+8 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+0 Religion INT
+5 Sleight of Hand DEX
+8 Stealth DEX
+8 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Odachi +8 DEX 2d6+5 Slashing
 Two Handed, Finesse,
Yumi +8 DEX 1d8+5 Piercing
 Two Handed, Range:120/240,
Attacks
Racial Features

Darkvision:
You are accustomed to living underwater. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Amphibious:
You can take the Dash action as a bonus action while swimming and you are able to breathe air and water.

Things Come in Threes:
You have a third eye in the middle of your forehead, which grant you profieciency in the Perception skill and advantage on Perception checks based on sight.

Soaked:
Because of their amphibious nature, Hylotl need to take a short rest being submerged in water at least once a week. Otherwise, their skin dries out and they gain a level of exhaustion at the beginning of their next long rest. This effect stacks for each subsequent week passed without being submerged for the duration of a short rest, these levels can't be removed until this is done. Once a dehydrated Hylotl completes their short rest submerged in water, the levels of exhaustion gained from this trait are removed.

Dulled Olfaction;
Above water, the sense of smell of the Hylotl is greatly weakened. As so, rolls depending on the sense of smell are made with disadvantage.

Gift of the Depths:
Adapted to the frigid ocean depths, you have resistance to cold damage.

Smooth Scales:
The texture of your skin lets you swim faster. Your swimming speed increases to 40 feet. In addition, grapples made against you are made with disadvantage.

Class Features

Samurai DC: 15

Samurai Will:
At 1st level, you have the talent to be always aware of your surrounds, you have advantage for your initiative rolls.

Fighting Style; Great Weapon Fighting:
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2.

Fighting Style; Two-Weapon Fighting:
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Keen Eye:
Starting at 2nd level, you've learn to use the knowledge handed down by your master to find an opponents weak point. As a bonus action you can concentrate on a enemy, for one minute, or until the enemy dies, you gain benefits when striking him:
-You add your Wisdom modifier to you attacks and damage rolls
-Your weapon attacks score a critical hit on a roll of 19 or 20.
-Any damage caused by your critical hits ignore resistances and immunities to slashing and piercing damage.
You can't usage it again until the last Keen Eye ends.

Sixth Sense:
Starting at 3th level, as a bonus action you activate your Sixth Sense. This creates area that allows you to sense any hidden or invisible creatures within 5-foot of you for one minute. Your first reaction in the turn against a creature inside you Sixth Sense area do not consume your reaction. You can use this feature a number of time equal to your Wisdom modifier, you regain all the usage on a long rest.

Master of the battlefield:
-With a reaction, you can make a opportunity attacks when a enemy has moved to any place at 5 feets of you.

Extra Attack:
Starting at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. This increases to three attacks at 11th level, and four attacks at 20th level.

Parry:
Starting at 6th level, as a reaction to getting damage by a melee weapon you are able to reduce the damage taken by 1d12 + Dexterity modifier. If you parry a attack from someone under the effects of Keen Eye, you also gain half the damage reduced as temporary health after tanking the damage.

Subclass Features: Path of the Warriors Honor

Unarmored Defense:
Starting when you choose this path at 1st level, while not wearing armor or wielding a shield your AC = 10 + your Dexterity Modifier + your Wisdom Modifier.

Warriors Shield:
Starting at 3rd level, you've learned the art of the parry. When you are attacked by a creature making a weapon attack you may attempt to parry as a Reaction, this adds +3 to your AC against this attack. You must decide to use Warrior's Shield before you know if the attack was successful or not.

Swift Strike:
Starting at 7th level, you've mastered your weapon to the point where you are no longer disadvantaged against a longer reach. Your samurai weapons now have an additional 5ft of reach.
Additionally, You may make an Opportunity Attack on any hostile creature that enters your reach.

Features & Traits
Bracers of the Shadowed Strike:
Adds wisdom modifier to damage as psychic damage on melee hits.
once per day, these bracers can be activated, allowing the user one additional standard action attack against the same target just attacked, dealing all damage as psychic damage. after this attack, this item becomes inert until the next dawn, or expends one health recovery dice to recover this item.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Languages:
Common, Hylotl,

Tools:
Caligriphers,

Armor:
All

Weapons:
Simple, Martial,

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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