Remove these ads. Join the Worldbuilders Guild

Illari

1 Level (0/300 XP for level-up) Guide Background Wood Elf Race / Species / Heritage Alignment
Rogue
Level 1
Hit Dice: 1/1
1d8+0 Class 1

STR
10
+0
DEX
10
+0
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
10
+0
8
Hit Points
+0
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
10
Passive Perception
Spellcasting ...
+2 Attack mod
WIS Ability
+0 Abi Mod
10 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+2 Dexterity
+0 Constitution
+2 Intelligence
+0 Wisdom
+0 Charisma
saving throws
+2 Acrobatics DEX
+0 Animal Handling WIS
+0 Arcana INT
+0 Athletics STR
+0 Deception CHA
+0 History INT
+2 Insight WIS
+0 Intimidation CHA
+2 Investigation INT
skills
+0 Medicine WIS
+0 Nature INT
+4 Perception WIS
+0 Performance CHA
+0 Persuasion CHA
+0 Religion INT
+2 Sleight of Hand DEX
+4 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Shortbow +2 DEX 1d6 Piercing
 Ammunition (80/320 ft.), Two‑Handed
Shortsword +2 DEX 1d6 Piercing
  Finesse, Light
Attacks

Spell Book

Rogue

Expertise
You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended if you have proficiency in them.

At Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice.

Sneak Attack
You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage's type is the same as the weapon's type.

You don't need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn't have the Incapacitated condition, and you don't have Disadvantage on the attack roll.

The extra damage increases as you gain Rogue levels, as shown in the Sneak Attack column of the Rogue Features table.

Thieves' Cant
You picked up various languages in the communities where you plied your roguish talents. You know Thieves' Cant and one other language of your choice, which you choose from the language tables in chapter 2. (Undercommon)

Weapon Mastery
Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Daggers and Shortbows.

Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Shortswords. (Shortbows and Shortswords)


Wood Elf

Darkvision
You have Darkvision with a range of 60 feet.

Elven Lineage
You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage. When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage). (Wisdom)

Lineage : Level 1 : Level 3 : Level 5
Wood Elf : Your Speed increases to 35 feet. You also know the Druidcraft cantrip. : Longstrider : Pass without Trace

Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.

Keen Senses
You have proficiency in the Insight, Perception, or Survival skill. (Insight)

Trance
You don't need to sleep, and magic can't put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.


Origin


Guide
Ability Scores: Dexterity, Constitution, Wisdom

Magic Initiate
Origin Feat
You gain the following benefits.

Two Cantrips
You learn two cantrips of your choice from the Cleric, Druid, or Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat's spells (choose when you select this feat). (Guidance, Gust)

Level 1 Spell
Choose a level 1 spell from the same list you selected for this feat's cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have. (Jump)

Spell Change. Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.

Repeatable. You can take this feat more than once, but you must choose a different spell list each time.


Features & Traits
Shortbow (20 Arrows)
Cartographer's Tools
Bedroll
Quiver
Tent
Traveler's Clothes
Studded Leather Armor
Burglar's Pack (Backpack, Ball Bearings, Bell, 10 Candles, Crowbar, Hooded Lantern, 7 flasks of Oil, 5 days of Rations, Rope, Tinderbox, and Waterskin)
Shortsword

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 7, Platinum: 0 Money
Skills: Acrobatics, Insight, Investigation, Perception (Exp), Sleight of Hand, Stealth (Org/Exp), Survival (Org)
Tools: Cartographer's Tools, Thieves' Tools
Languages: Common, Elvish

Languages & Proficiencies
Height: 5'1"
Weight: 107lbs

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Easton2.

Statblock Type

Character Sheet (latest)

Link/Embed