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Alessia

3 Level (0/2700 XP for level-up) Hunter's Guild Background Dragonborn ('Jiva) Race / Species / Heritage TN Alignment
Ranger (Sniper)
Level 3
Hit Dice: 3/3
1d10+1 Class 1

STR
10
+0
DEX
16
+3
CON
13
+1
INT
12
+1
WIS
16
+3
CHA
8
-1
25
Hit Points
+3
Initiative (DEX)
11
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
15
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+5 Dexterity
+1 Constitution
+1 Intelligence
+3 Wisdom
-1 Charisma
saving throws
+3 Acrobatics DEX
+3 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
-1 Deception CHA
+1 History INT
+5 Insight WIS
-1 Intimidation CHA
+3 Investigation INT
skills
+3 Medicine WIS
+3 Nature INT
+7 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+1 Religion INT
+3 Sleight of Hand DEX
+5 Stealth DEX
+7 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Bow +8 DEX 1d8+3+11d4+3 piercing
 ammunition (300/1200 ft.), two-handed
Attacks
Expertise: Perception, Survival
Favored Foe: Beasts
Fighting Style: Archery
Tracker's Knowledge: Insight
Sniper
Far Shot
Starting at 3rd level, you are capable of firing shots further than traditional range weapons with your normal accuracy. Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls, and your weapons range doubles. For example, if you are using a Longbow then your weapons range would increase from 150/600 to 300/1200.

Once per turn, when you would hit a creature with a range weapon using your long range, you can choose to roll one additional weapons die.

Deadly Shot
Also at 3rd level, your ranged weapons become more lethal the further you are from your target. Once per turn, when you make an attack with a ranged weapon, you deal an additional 1d6 force damage for every 30 feet between you and the target. The maximum number of additional damage dice you can roll is equal to your proficiency bonus.

Features & Traits
Leather Armor
Bow (Hunter Weapon)
Explorer's Pack
Two Shortswords

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 550, Platinum: 0 Money
Armor proficiencies: Light armor, medium armor, shields
Weapon proficiencies: Simple weapons, martial weapons
Tools: Cook's Utensils, Herbalism Kit.
Saving Throws: Strength, Dexterity
Skills: Animal Handling(c), Insight (c), Investigation (f), Nature (f), Perception (r), Stealth (c), and Survival (c).

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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