Asi & Feats
Background : Mounted combat
Lvl 4: +2 Con & Mutant (Skeleton 2: Bonus action become immune to all damage for one turn one per long rest)
Tomb of Levistus
XGE
p57
Prerequisite: 5th level
As a reaction when you take damage, you can entomb yourself in ice, which melts away at the end of your next turn. You gain 10 temporary hit points per warlock level, which take as much of the triggering damage as possible. Immediately after you take the damage, you gain vulnerability to fire damage, your speed is reduced to 0, and you are incapacitated. These effects, including any remaining temporary hit points, all end when the ice melts.
Once you use this invocation, you can't use it again until you finish a short or long rest.
Essence of a void fighter: Gain action surges of a fighter equal to my character lvl
("Memories that taught me to care." "Remebrance of Kindness"
Once per long rest, can cast Mass Cure Wounds & Greater Restoration. Your horns glow brighter, you gain temporary hit points equal to their level.
(hmm some Lucius related name, "Refleted Starlight" maybe idk)
You deal an extra 1d8 radiant damage on spell attacks.
Once per day, unleash Prismatic Spray (DC 18), centered on yourself. Roll a d6 whenever you cast a spell, and if you roll a 6, then you regain this feature.
Collectors Mind
Starting at 1st level, choose one 1st-level feature from any class (e.g., Lay on Hands from Paladin, Rage from Barbarian). This ability does scale with your collector level, instead of the class level. You can choose an addtional feature of another class that is equal to or lower level than your collector class at level 4, 8, 12, 16, and 19.
Whenever you level collector, you can choose to swap a chosen feature, with another.
Tarots
Also at 1st level, you gain a resource called Tarots as you level up in the Collector class, and you have an amount of Tarots equal to your collector level. You regain all expended Tarots when you complete a long rest.
At the start of your turn, you can choose to expend one Tarot. When you do so, you gain temporary access to a class feature from another class until the end of your next turn, provided that feature is not chosen from your Collector’s Mind feature. If the chosen feature has a duration, its effects only last until the end of your next turn, regardless of its usual duration. If the feature requires a resource to use such as metamagic, then you can choose to use the class resource if you have any or an addtional tarot (This does not count towards your once per turn). The feature must be one available to a class level equal to or lower than half your Collector level, rounded down. For example, if you are an 8th-level Collector, you can access features available to characters up to 4th level in any class.
Restrictions:
The chosen feature must include an action, bonus action, or reaction to use it (e.g., Rage, Second Wind, Divine Smite, Arcane Recovery, metamagic), not a passive ability (e.g., Unarmored Defense, Jack of All Trades).
You may use one Tarot per turn.
Jack of All Masteries
At 2nd level, Your vast understanding of various roles allows you to temporarily adopt expertise in a particular skill. At the end of each long rest, choose one skill proficiency you have. Your proficiency bonus is doubled for any ability check using this skill until your next long rest.
Adaptable Strategy
At 5th level, your ability to draw from a wide range of skills grants you the option to gain one of the following features. Choose one from the list below:
Extra Attack: You can attack twice, instead of once, whenever you take the Attack action on your turn.
Invocation Insight: You gain amount of Eldritch Invocations equal to your proficiency from the warlock class. You use your Constitution modifier as the spellcasting ability for any invocation effects that require it. Any level requirements use your Collectors level instead of warlocks.
Inspiration Reserve: You gain a pool of Inspiration Dice, which are d6s, equal to your proficiency bonus. As a bonus action, you can grant one of these Inspiration Dice to yourself or an ally within 60 feet who can hear you. Once used, an Inspiration Die is expended. The Inspiration Die pool resets after you complete a long rest.
You can change this choice after completing a long rest, selecting a new feature from this list.
Invocations:
Tough
Alert
Skilled: perception, survival, investigation
Collectors Mind:
Debt Repayment
As a bonus action, as long as you are holding gold you can make that gold disappear into a separate plane of existence and cannot get the gold back. Depending on how much gold you have deposited over time will give certain effects, the following being:
625gp - +1 AC
1,250gp - +1 to weapon and spell attacks
2,500gp - +1 to spell save DC
5,000gp - +1 Pact Magic Spell Slot
10,000gp - Gain another bard level 3 subclass feature (5e subclass only).
20,000gp - +10 Max Hit Points
40,000gp - You learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don't count against the number of bard spells you know. You can change the spell on a long rest
80,000gp - You gain 2 Skill Proficiencies
160,000gp - You gain one Saving Throw Proficiency of your choice.
320,000gp - You gain one magic item of your choice that lacks the Artifact or Legendary properties.
640,000gp - Your CHA and DEX scores increase by 4 and your cap raises to 24.
1,280,000gp - You gain a single use of the Wish spell, you do not suffer the negative effects of wishing for an effect that isn’t a 8th level spell or lower.
625gp - +1 AC
1,250gp - +1 to weapon and spell attacks
2,500gp - +1 to spell save DC
5,000gp - +1 Pact Magic Spell Slot
10,000gp - Gain another bard level 3 subclass feature (5e subclass only).
20,000gp - +10 Max Hit Points
Level 3: Dazzling Footwork
PHB'24 p64
While you aren't wearing armor or wielding a Shield, you gain the following benefits.
Dance Virtuoso. You have Advantage on any Charisma (Performance) check you make that involves you dancing.
Unarmored Defense. Your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.
Agile Strikes. When you expend a use of your Bardic Inspiration as part of an action, a Bonus Action, or a Reaction, you can make one Unarmed Strike as part of that action, Bonus Action, or Reaction.
Bardic Damage. You can use Dexterity instead of Strength for the attack rolls of your Unarmed Strikes. When you deal damage with an Unarmed Strike, you can deal Bludgeoning damage equal to a roll of your Bardic Inspiration die plus your Dexterity modifier, instead of the strike's normal damage. This roll doesn't expend the die.
Unsettling Words
TCE p29
3rd-level College of Eloquence feature
You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.
Enduring Performance
When you successfully make a martial check against a creature, you can choose to copy one of its features and store it and use it as if it was part of you. The creature will be unable to use the copied feature, and they lose it from themselves if it is a physical thing. You can choose to copy the following:
A racial feature
An ability
A legendary action
A resistance or immunity
A condition immunity
Once you have chosen a feature to copy, you cannot use this ability again until your next long rest. The copied feature will last until your next use of this feature, after which it will be stored into your channel divinity feature for the purpose of your level 2 feature.
Unshackled Form
As a reaction when you take damage, you can become incorporeal until the end of your next turn. You gain resistance to all damage except force, and you can move through objects and creatures without penalty. You can use this once per long rest, and regain a use when you are critically hit.
Features & Traits