+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
-1 | Strength | |
+2 | Dexterity | |
+4 | Constitution | |
+8 | Intelligence | |
+5 | Wisdom | |
-1 | Charisma |
+2 | Acrobatics | DEX | |
+1 | Animal Handling | WIS | |
+8 | Arcana | INT | |
-1 | Athletics | STR | |
-1 | Deception | CHA | |
+8 | History | INT | |
+5 | Insight | WIS | |
-1 | Intimidation | CHA | |
+4 | Investigation | INT |
+1 | Medicine | WIS | |
+4 | Nature | INT | |
+1 | Perception | WIS | |
-1 | Performance | CHA | |
+3 | Persuasion | CHA | |
+4 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
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The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Deep Magic - Kobold Press
0-level (Cantrip) Evocation
Deep Magic - Kobold Press
0-level (Cantrip) Transmutation
Deep Magic - Kobold Press
0-level (Cantrip) Illusion
Deep Magic - Kobold Press
0-level (Cantrip) Illusion
Deep Magic - Kobold Press
1-level Illusion
Deep Magic - Kobold Press
1-level Evocation
Deep Magic - Kobold Press
1-level Conjuration
Deep Magic - Kobold Press
1-level Abjuration
Xanathar's Guide to Everything , pg. 164
2-level Illusion
PHB
2-level Evocation
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it. If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness. If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
2-level Transmutation
2-level Evocation
Basic Rules , pg. 234
3-level Abjuration
Basic Rules, pg. 285
3-level Necromancy
Mordenkainen's Lost Notebook
4-level Conjuration
You select a shadowy area the size of a 40-foot cube
within range. You cause four shadows (MM, p269) to
manifest in unoccupied spaces within the area. On each
of your turns for the duration, you can use a bonus action
to command the shadows to move up to their full speed
and attack creatures of your choice within their reach.
At higher levels: At higher levels: When you cast this spell with a 6th
level spell slot, you summon 8 shadows. When you cast
this spell with an 8th level spell slot, you summon 12
shadows.
Xanathar's Guide to Everything, pg. 155
5-level Necromancy
Statblocks for your Trinkets, businesses, building, castles, empires.