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Sprocket

4 Level (0/6500 XP for level-up) Folk hero Background Kobold Race / Species / Heritage Chaotic Neutral Alignment
Rider
Level 4
Hit Dice: 4/4
1d10+3 Class 1

STR
16
+3
DEX
14
+2
CON
16
+3
INT
20
+5
WIS
12
+1
CHA
8
-1
40
Hit Points
+2
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
2 / 2
Dragon Cries
Spellcasting ...
+7 Attack mod
INT Ability
+5 Abi Mod
15 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+3 Strength
+2 Dexterity
+5 Constitution
+7 Intelligence
+1 Wisdom
-1 Charisma
saving throws
+2 Acrobatics DEX
+3 Animal Handling WIS
+5 Arcana INT
+3 Athletics STR
-1 Deception CHA
+7 History INT
+1 Insight WIS
-1 Intimidation CHA
+7 Investigation INT
skills
+1 Medicine WIS
+5 Nature INT
+1 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+5 Religion INT
+2 Sleight of Hand DEX
+2 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Lance +5 STR 1d12+3 pierce
 Reach, Disadvantage at 5 feet
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Mending
Weight: (96/225)
Tinker's Tools-
Hourglass of time-[A 6-inch tall hourglass, with strange white sand: Turning the hourglass will rewind time for one minute, with only the user retaining their memory. This can be used once per month. Upon being broken, time stands still for everyone but the user, for 60 minutes.]
Mail vest (Unassuming, Confortable)-
Decanter of endless water-
Backpack-
Bedroll-
Mess kit-
Tinderbox-
10 torches-
Rations (X20)-
Water Canteen (X2)-
Hempen rope (50 feet)-
Ball bearings (X1000)-
Lance-

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 245, Platinum: 0 Money
Simple weapons, hand crossbows, nets, lance, knightly lance, parrying dagger, Dragon rifle
Light armor
Common and draconic, and dwarvish
Land vehicles
Tinker's tools

Languages & Proficiencies
When I set my mind to something, I follow through no matter what gets in my way.
Sprocket is hellbent on invention, seeking out any way to create new things.

Personality Traits
There’s no good in pretending to be something I’m not.
Sprocket seeks invention. They seek to create unmatched creations, and live a true inventor's life.

Ideals
Flux (Apprentice)

Bonds
I have a weakness for the vices of the city, especially hard drink.
Sprocket is prone to bouts of discommunication, perferring to yip in a variety of situations.
Sprocket is so hard-headed that they need a big incentive to stop what they are doing and settle down.

Flaws
They apprenticed under an artificer early on, but slowly took their own liberties due to their own magical capabilities compared to their mentor, and later on, they were left on their own after their mentor artificer either left or got killed.
They started up with what knowledge they had, they started out fabricating parts for other inventors, who might have been their mentor’s rivals.
With money secured, they took their own liberties, and took their own route when harnessing steam power, with flux showing up as a wannabe inventor and being taken under Sprocket’s wing a few months after they created their first steam core, a whole year since their mentor’s disappearance
Now, with sprocket immersed in the workshop 24/7, they got really intrigued when they caught wind of a potential cache of supposed ancient steamworks. Setting off into the world to check each locations. And with sprocket gone, and flux not being able to fabricate a lot of the complex parts their customers need, they eventually had to close up shop, setting off to find their mentor

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Draki CR: Yes

Medium construct, lawful neutral
Armor Class: 18
Hit Points: 40
Speed: 30 ft , fly: 0 ft , burrow: 0 ft , swim: 0 ft , climb: 0 ft

STR

10 +0

DEX

10 +0

CON

10 +0

INT

4 -3

WIS

4 -3

CHA

4 -3

Saving Throws: none
Damage Vulnerabilities: none
Damage Resistances: bludgeoning, piercing, and slashing
Damage Immunities: poison
Condition Immunities: charmed, poison
Senses: Passive Perception 7
Languages: Common, Dwarvish, Draconic
Challenge Rating: Yes ( No XP)
Proficiency Bonus: +0

Actions

Basic Attack. Melee Weapon Attack: (5 + your proficiency bonus) to hit, reach 5 ft., one target. Hit: (1d8 + 5) bludgeoning damage.

A clockwork dragon, its clicking and whirring powered by a magical blood bond.

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Level 0 Spells

PHB

Mending

0-level (Cantrip) Transmutation

Casting Time: 1 minute
Range/Area: Touch
Components: V,S,M
Materials: (two lodestones)
Duration: Instantaneous
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.   This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Available for: Artificer, Bard, Cleric, Druid, Sorcerer, Wizard

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Kobold Supremacist.

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