+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+0 | Strength | |
+3 | Dexterity | |
+3 | Constitution | |
+6 | Intelligence | |
-1 | Wisdom | |
+2 | Charisma |
+3 | Acrobatics | DEX | |
-1 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+0 | Athletics | STR | |
+2 | Deception | CHA | |
+4 | History | INT | |
+1 | Insight | WIS | |
+2 | Intimidation | CHA | |
+6 | Investigation | INT |
-1 | Medicine | WIS | |
+4 | Nature | INT | |
-1 | Perception | WIS | |
+2 | Performance | CHA | |
+4 | Persuasion | CHA | |
+4 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
-1 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Shot Cannon | +5 | DEX | 1d12+3 | bludgeoning | |
Ammunition (range 60/120), two-handed, loading, powered, overcharge (Overcharge. As a bonus action, you can cause the power charge to exert maximum power. Your next attack deals additional damage equal to an amount shown on the Charge Potency column of the Industrialist Table. Using the overcharge property of an invention causes the power charge to lose power and become unusable. A wondrous item that has the overcharge property functions differently from a weapon with the overcharge property. The overcharge effect of a wondrous item will be listed in the item's description underneath the invention tablesrange 60/120), two-handed, loading, powered, overcharge | |||||
Throw charge | +14 | INT | 3d6 | Fire | |
DC 14 Dex save, on success, take half damage. (Throw Range 30ft | Explosive radius 5ft) | |||||
Quarterstaff | +2 | STR | 1d6 | bludgeoning | |
Versatile |
The statblocks of your Weapons, armor and other important/magical equipment
Wondrous Item
Uncommon Conjuration
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.