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6 Level (0/23000 XP for level-up) Background Dwarf Race / Species / Heritage Chaotic Evil Alignment
Artificer(Armourer)
Level 6
Hit Dice: 1/6
1d8+4 Class 1

STR
20
+5
DEX
12
+1
CON
19
+4
INT
11
+0
WIS
8
-1
CHA
7
-2
55
Hit Points
+1
Initiative (DEX)
24
Armor Class (AC)
+3
Prof. Bonus
25
Speed (walk/run/fly)
12
Passive Perception
Spellcasting ...
+5 Attack mod
INT Ability
+0 Abi Mod
13 Save DC
+6 Expertise Bonus
+3 Proficiency Bonus
+5 Strength
+1 Dexterity
+11 Constitution
+5 Intelligence
-1 Wisdom
-2 Charisma
saving throws
+1 Acrobatics DEX
-1 Animal Handling WIS
+20 Arcana INT
+5 Athletics STR
-2 Deception CHA
+0 History INT
-1 Insight WIS
-2 Intimidation CHA
+0 Investigation INT
skills
-1 Medicine WIS
+0 Nature INT
+12 Perception WIS
-2 Performance CHA
-2 Persuasion CHA
+0 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Punch Throw +12 STR 1d8+5 Blunt
 Thrown, Range(30ft), Heavy
Kick Throw +12 STR 1d8+5 Blunt
 Thrown, Range(30ft),Heavy
Special Move: Potemkin Buster +12 STR 7d20+5 Blunt
 Grapple check on the first turn if opponent does not escape damage the next turn
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Firebolt +5 1 Action 120ft Instantaneous 2d10+2 V,S 0
 Notes:Hit roll: 1d20+Prof.bonus(level/4 rounded up)
Mage hand 1 Action 30ft 1 min 0 V,S 0
Shocking grasp 1 action Touch Instant 1d8 V,S
 Notes:I touch someone and lightning springs from my hands, I get an advantage if the opponent is wearing metal armour

Level 1 Spells 2 slots

NAME AB CAST RNG DUR DMG CMP #
Firebolt +5 1 Action 120ft Instantaneous 2d10+2 + V,S 0
 Notes:Hit roll: 1d20+Prof.bonus(level/4 rounded up)
Mage hand 1 Action 30ft 1 min 0 + V,S 0
Absorb Elements 1 Action Self 1 round 0 S
False Life 1 Action Self 1 hour(600 turns) 0 V,S,M
Arcane Weapons (AU) 1 Bonus Action Self 1 hour(600 turns) 1d6 extra of the chosen damage type V,S
 Notes:When cast using a 3rd level spell slot or higher it lasts 8hrs, The damage types than can be chosen are: Acid,Cold,Fire,Lightning,Poison or Thunder as an extra bonus action I can change the damage type
Shocking grasp 1 action Touch Instant 1d8 + V,S
 Notes:I touch someone and lightning springs from my hands, I get an advantage if the opponent is wearing metal armour
A full suit of armour with a jewel encrusted helmet

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 50, Platinum: 0 Money
http://dnd5e.wikidot.com/spells:artificer
I now have the sigil of the god of destruction gives +3 necrotic damage to my magic.
I have infusions, I can have 3 at once at lvl 3, this amount increasing by 1 at level 6,10,14 and 18. https://dnd5e.wikidot.com/artificer:infusions( look here for infusion types)
My specialization as an armourer provides these effects https://dnd5e.wikidot.com/artificer:armorer
I can use 3 special moves per long rest
Spellcasting
57 health max
Throlluck Stonemine
Heavy Armour Master feat: decreases any non-magic damage taken by 3 while wearing heavy armour.
Lvl 6 gets "battlefield smithing" : Allows for reparing items within combat

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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