+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
+4 | Dexterity | |
+2 | Constitution | |
-1 | Intelligence | |
+0 | Wisdom | |
-1 | Charisma |
+2 | Acrobatics | DEX | |
+4 | Animal Handling | WIS | |
-1 | Arcana | INT | |
+2 | Athletics | STR | |
-1 | Deception | CHA | |
-1 | History | INT | |
+0 | Insight | WIS | |
-1 | Intimidation | CHA | |
-1 | Investigation | INT |
+0 | Medicine | WIS | |
+1 | Nature | INT | |
+0 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
-1 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+2 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longbow | +4 | DEX | 1d8+2 | Piercing | |
Slow, Ammunition (range 150/600), heavy, two-handed | |||||
Scimitar | +4 | DEX | 1d6+2 | Slashing | |
Nick, Finesse, light |
The statblocks of your Weapons, armor and other important/magical equipment
Player's Handbook
Armor (Light)
Common
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 11 + Dex modifier | - | No |
Cost: 10 gp
Weight: 10 lbs
PHB
Weapon
Common
Ammunition, heavy, two-HandedType | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d8 | Piercing | 150/600 |
Cost: 50 gp
Weight: 2 lb
PHB
Weapon
Common
Finesse, lightType | Damage | Damage | Range |
---|---|---|---|
Martial Melee | 1d6 | Slashing |
Cost: 25 gp
Weight: 3 lb
The statblocks of your class features
The magic of the Shadowfell ensures you always have certain spells ready; when you reach a Ranger level specified in the Gloom Stalker Spells table, you thereafter always have the listed spells prepared.
Ranger Level | Spells |
---|---|
3 | Disguise Self |
5 | Rope Trick |
9 | Fear |
13 | Greater Invisibility |
17 | Seeming |
Level | Prof. Bonus | Class Features | Favored Enemy | Prepared Spells | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|---|---|---|---|
1 | +2 | Spellcasting, Favored Enemy, Weapon Mastery | 2 | 2 | 2 | - | - | - | - |
2 | +2 | Deft Explorer, Fighting Style | 2 | 3 | 2 | - | - | - | - |
3 | +2 | Ranger Subclass | 2 | 4 | 3 | - | - | - | - |
4 | +2 | Ability Score Improvement | 2 | 5 | 3 | - | - | - | - |
5 | +3 | Extra Attack | 3 | 6 | 4 | 2 | - | - | - |
6 | +3 | Roving | 3 | 6 | 4 | 2 | - | - | - |
7 | +3 | Subclass Feature | 3 | 7 | 4 | 3 | - | - | - |
8 | +3 | Ability Score Improvement | 3 | 7 | 4 | 3 | - | - | - |
9 | +4 | Expertise | 4 | 8 | 4 | 3 | 2 | - | - |
10 | +4 | Tireless | 4 | 8 | 4 | 3 | 2 | - | - |
11 | +4 | Subclass Feature | 4 | 10 | 4 | 3 | 3 | - | - |
12 | +4 | Ability Score Improvement | 4 | 10 | 4 | 3 | 3 | - | - |
13 | +5 | Relentless Hunter | 5 | 11 | 4 | 3 | 3 | 1 | - |
14 | +5 | Nature’s Veil | 5 | 11 | 4 | 3 | 3 | 1 | - |
15 | +5 | Subclass Feature | 5 | 12 | 4 | 3 | 3 | 2 | - |
16 | +5 | Ability Score Improvement | 5 | 12 | 4 | 3 | 3 | 2 | - |
17 | +6 | Precise Hunter | 6 | 14 | 4 | 3 | 3 | 3 | 1 |
18 | +6 | Feral Senses | 6 | 14 | 4 | 3 | 3 | 3 | 1 |
19 | +6 | Epic Boon | 6 | 15 | 4 | 3 | 3 | 3 | 2 |
20 | +6 | Foe Slayer | 6 | 15 | 4 | 3 | 3 | 3 | 2 |
Statblocks for your familiars, mounts etc.
Charge. If the beast moves at least 20 feet straight toward a target and then hits it with a Maul attack on the same turn, the target takes an extra 1d6 Slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your Spell Save DC or have the Prone condition. Primal Bond. You can add your Proficiency Bonus to any ability check or saving throw that the beast makes.
Maul. Melee Weapon Attack: your Spell Attack Modifier to hit, reach 5 ft., one target. Hit: 1d8 + 2 + PB Bludgeoning, Piercing, or Slashing damage (your choicewhen you summon the beast).
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
BR
0-level (Cantrip) Divination
phb 2014, 277
0-level (Cantrip) Necromancy
Ritual - does not require spell slot, takes 10 minutes longerphb 2014, 251
1-level Divination
SRD
1-level Transmutation
1-level Conjuration
1-level Conjuration
1-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.