+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+2 | Strength | |
+0 | Dexterity | |
+2 | Constitution | |
+0 | Intelligence | |
+2 | Wisdom | |
+5 | Charisma |
+0 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+4 | Athletics | STR | |
+3 | Deception | CHA | |
+0 | History | INT | |
+2 | Insight | WIS | |
+5 | Intimidation | CHA | |
+0 | Investigation | INT |
+0 | Medicine | WIS | |
+0 | Nature | INT | |
+2 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+0 | Religion | INT | |
+0 | Sleight of Hand | DEX | |
+0 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Scimitar | +4 | STR | 1d6+2 | Slashing | |
Finesse, Light, Martial | |||||
Spear | +4 | STR | 1d6(1d8)+2 | Piercing | |
Range (20/60), Thrown, Versatile, Simple |
One should be free to chart their own path without oppression. Those who would exert their power to dominate others shall be smote.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Basic Rules, pg. 230
1-level Evocation
Player's Handbook, pg. 224
1-level Enchantment
Player's Handbook
1-level Evocation
Your prayer empowers you with divine radiance. Until the spell ends, your weapon attacks deal and extra 1d4 radiant damage on a hit.
Statblocks for your Trinkets, businesses, building, castles, empires.