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PennyWorthington

2 Level (0/900 XP for level-up) has 2 wind charges Background Bug Bear Race / Species / Heritage Chaotic Neutral Alignment
'Champ' Fighter
Level 2
Hit Dice: 2/2
1d10+3 Class 1

STR
20
+5
DEX
12
+1
CON
16
+3
INT
9
-1
WIS
12
+1
CHA
13
+1
22
Hit Points
+1
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
30/60
Speed (walk/run/fly)
13
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+7 Strength
+1 Dexterity
+5 Constitution
-1 Intelligence
+1 Wisdom
+1 Charisma
saving throws
+1 Acrobatics DEX
+1 Animal Handling WIS
-1 Arcana INT
+5 Athletics STR
+1 Deception CHA
-1 History INT
+1 Insight WIS
+3 Intimidation CHA
-1 Investigation INT
skills
+1 Medicine WIS
-1 Nature INT
+3 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
-1 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Handaxe +5 STR
Attacks
- Likes Pina Coladas + getting caught in the rain
  • Likes to pick up shiny/sparkly things
  • - Always carries a brown glitter snack sack
    - Has difficulty reading actual words yet can decipher symbols, patterns, and hieroglyphics with effort
    - Gives unsolicited fashion critiques
    - Likes to give other people unnecessary gifts that are not needed at all

    Features & Traits
    Explorers Pack
    4 Javelins
    Shield
    Chain Mail
    Handaxes - 2
    iridescent needle

    Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 42, Platinum: 0 Money
    Common and Symbols?

    Prof with light, medium, heavy armor, and shields.
    goblin

    Languages & Proficiencies
    Second Wind-
    You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 plus your Fighter level.
    You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.
    When you reach certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table.

    Tactical Mind =
    You have a mind for tactics on and off the battlefield. When you fail an ability check, you can expend a use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the check still fails, this use of Second Wind isn't expended.

    Action Surge=
    You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action.
    Once you use this feature, you can't do so again until you finish a Short or Long Rest. Starting at level 17, you can use it twice before a rest but only once on a turn.

    Personality Traits
    - Does not know how tape works + often gets tangled in it
  • Fails to grasp the consequences of his actions most of the time
  • - Doesn't understand the concept of death

    Flaws
    Nywo, (PennyWorthington) born with a monocle, hails from the land of Yew. The origin of his existence is unknown to him and to others, thus his exact age is a mystery. Nywo often spends his time roaming the elf "mansion" sometimes leaving trouble unbeknown to himself. His favorite room is the war room, not to discuss strategies against his enemies but to play and draw pretty pictures. He has a lot of difficulty reading written words yet he has a better time deciphering symbols and pictures, a.k.a. he can't read and prefers picture books. Nywo is always seen carrying a brown sack which holds none other than his favorite snack: Glitter (this is plain glitter that has no magical power and causes no harm when consumed by *Nywo*). Though Nywo's age is unknown he has been wandering around for a good while, once on one of his trips he met a wizard who discovered time traveling and wanted to share "techno" music with the world. Sadly the wizard had to leave but he enjoyed his time with Nywo and gave him one of his "headphones" to share his music with many others he may encounter...(it is worth noting that this "headset" consists two cans and a long ragged string and it only "plays" one "song" over and over again)......(the song is just Nywo making whale noises).......The wizard also "gifted" (as he likes to tell people) a hat that matched his monocle. There was something off about this hat, as it had a stitched tag with writing "DO NOT REMOVE TAG, UNLEASHES CURSE." Not being able to read Nywo thought the tag was itchy and ruined the whole look and decided to tear it off and placed it on his head, thus the curse the hat contained became bound to his body. Not relevant information but his inner voice is a middle aged british man who to a certain degree sounds like a man whos name rhymes with Bernadat Lemoncrab. Due to the curse Nywo now can change into another form, his true bugbear form. This only happens when the hat has been removed from his head (also he notably he takes the time to untie his glitter snack sack and place the hat inside and retie the bag during combat every time). Nywo is at his strongest in his second form. Nywo once was the owner of powerful magic-infused gauntlets which he had found in the forest of lost souls at one point during his travels/explorations. News had spread in the town of Yew, about this great discovery as these gauntlets were one of a kind and rumored to belong to an adventurer from Yew who knew how to travel in and out of the forest. The towns people were flabbergasted at this bugbears unearthing. Unfortunately due to how often Nywo misplaces things both gauntlets were lost, unsure of where he placed them the gauntlets have been re-rumored to be "unobtainable" without facing a great purpose.

    Notes


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

    The statblocks of your Weapons, armor and other important/magical equipment

    PHB

    Handaxe

    Weapon

    Common

    Light, thrown

    Type Damage Damage Range
    Simple Melee 1d6 Slashing 20/60 ft

    Cost: 5 gp
    Weight: 2 lb

    PHB, page 149

    Javelin

    Weapon Common

    Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.

    Type Damage Damage Range Properties
    Simple Melee 1d6 Piercing 30/120 ft.

    Cost: 5 sp Weight: 2 lb


     

    PHB, page 145

    Chain Mail

    Armor Common

    Made of interlocking metal rings, chain mail includes a layer of quilted fabric worn underneath the mail to prevent chafing and to cushion the impact of blows. The suit includes gauntlets. The wearer has disadvantage on Stealth (Dexterity) checks.   If the wearer has a Strength score lower than 13, their speed is reduced by 10 feet.

    Type AC STR Req. Stealth Dis. Properties
    Heavy 16 13+ YES

    Cost: 75 gp Weight: 55 lbs


     

    Explorer's Pack

    Adventuring Gear Common

    Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

    Cost: 10 gp Weight: 59 lb


     

    PHB, page 144

    Shield

    Armor Common

    A shield is made from wood or metal and is carried in one hand. Wielding a shield increases your Armor Class by 2. You can benefit from only one shield at a time.

    Type AC STR Req. Stealth Dis. Properties
    Shield +2

    Cost: 10 gp Weight: 6 lb


     

    The statblocks of your class features

    Lucky

    You have inexplicable luck that seem s to kick in at just the right moment. You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw. You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled. You regain your expended luck points when you finish a long rest.

    Two-Weapon Fighting

    Level 1 in Fighter

    When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Bugbear

    Ability Score Increase +2 Str, +1 Dex
    Size Medium
    Speed 30ft.

    Ability Score Increase. Your Strength score increases by 2, and your Dexterity increases by 1.   Age. Bugbears reach adulthood at age 16 and live up to 80 years.   Size. Bugbears are between 6 and 8 feet tall and weigh between 250 and 350 pounds.    Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Long-Limbed. When you make a melee weapon attack on your turn, your reach for it is 5 feet greater than normal.   Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.   Sneaky. You are proficient in the Stealth skill.   Surprise Attack. If you surprise a creature and hit it with an attack on your first turn in combat, the attack deals an extra 2d6 damage to it. You can use this trait only once per combat.

    Languages. You can speak, read, and write Common and Goblin.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    HomieManChad.

    Statblock Type

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