You create 4 small glowing spheres that orbit your head for the duration of the spell, emitting normal light in a 10-foot radius. As a swift action, you can launch one of the spheres, making a ranged attack targeting KAC with a range of 60 feet. If you hit, the sphere deals 1d8 bludgeoning damage and then bursts in a bright flash that dazzles the target and any creatures within 10 feet of the target for 1 round; each creature can negate the dazzled effect with a successful Reflex saving throw. The sphere is destroyed whether you hit or miss. You can launch all of the spell’s remaining spheres as a full attack, taking a –3 penalty to each attack roll rather than the normal –4 penalty.
You can only have one hardlight spheres spell active at a time. Casting it a second time ends the first spell.