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Dzarya

13 Level (0/140000 XP for level-up) Baldur's Gate Outlander Background Githyanki Race / Species / Heritage Alignment
Wizard
Level 13
Hit Dice: 13/13
1d8+2 Class 1

STR
10
+0
DEX
18
+4
CON
14
+2
INT
22
+6
WIS
12
+1
CHA
8
-1
94
Hit Points
+4
Initiative (DEX)
16
Armor Class (AC)
+5
Prof. Bonus
30
Speed (walk/run/fly)
11
Passive Perception
5 / 5
Bladesongs
Spellcasting ...
+11 Attack mod
INT Ability
+6 Abi Mod
19 Save DC
+10 Expertise Bonus
+5 Proficiency Bonus
+0 Strength
+4 Dexterity
+7 Constitution
+11 Intelligence
+6 Wisdom
-1 Charisma
saving throws
+4 Acrobatics DEX
+1 Animal Handling WIS
+11 Arcana INT
+5 Athletics STR
-1 Deception CHA
+11 History INT
+1 Insight WIS
-1 Intimidation CHA
+6 Investigation INT
skills
+1 Medicine WIS
+6 Nature INT
+1 Perception WIS
+4 Performance CHA
-1 Persuasion CHA
+6 Religion INT
+4 Sleight of Hand DEX
+4 Stealth DEX
+6 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Silver Rapier +10 DEX 1d8+5+4 piercing
 Finese
Attacks

Spell Book

Resilient: Con + 1, Prof. in Con Saving Throws

Arcane Recovery: You have learned to regain some of your magical energy by studying your Spellbook. Once per day when you finish a Short Rest, you can choose expended Spell Slots to recover. The Spell Slots can have a combined level that is equal to or less than half your Wizard level (rounded up), and none of the slots can be 6th level or higher.
[For example, if you’re a 4th-level Wizard, you can recover up to two levels worth of Spell Slots. You can recover either a 2nd-level spell slot or two 1st-level Spell Slots.]

Training in War and Song: When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice.
You also gain proficiency in the Performance skill if you don’t already have it.

Bladesong: Starting at 2nd level, you can invoke an elven magic called the Bladesong, provided that you aren’t wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.
You can use a bonus action to start the Bladesong, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time (no action required).
While your Bladesong is active, you gain the following benefits:
-You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1)
-Your walking speed increases by 10 feet.
You have advantage on Dexterity (Acrobatics) checks.
-You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.

Extra Attack: Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Song of Defense: Beginning at 10th level, you can direct your magic to absorb damage while your Bladesong is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot's level.

Features & Traits
Bag of Holding
Studded Leather Armor
Silver Rapier (+1)
Explorer's Pack
3 Daggers
2 Common Healing Potions
1 Bag of Caltrops
Wand of Secrets
Witch Hat of Disguise
Ioun Stone
Wand of the War Mage

Equipment Copper: 114, Silver: 1045, Electrum: 3, Gold: 322, Platinum: 23 Money
Languages: Gith, Common, Halfling, Infernal
Armor: Light, Medium
Weapons: Shortswords, Longswords, Greatswords, Rapiers, Daggers, Darts, Slings, Quarterstaffs, Light Crossbows
Tools: Carpenter's Tools, Tinker's Tools
Instruments: Mizmar

Languages & Proficiencies
I place no stock in wealthy or well-mannered folk. Money and manners won't save you from a hungry owlbear.

Personality Traits
Might. The strongest are meant to rule.

Ideals
My family, clan, or tribe is the most important thing in my life, even when they are far from me.

Bonds
I am slow to trust members of other races, tribes, and societies.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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