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4 Level (0/6500 XP for level-up) Background Race / Species / Heritage Alignment
alchemist
Level 4
Hit Dice: 4/4
1d8+11 Class 1

STR
19
+4
DEX
12
+1
CON
33
+11
INT
20
+5
WIS
14
+2
CHA
9
-1
41
Hit Points
+1
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
14
Passive Perception
10 / 10
alchemis stamina
Spellcasting ...
+7 Attack mod
INT Ability
+5 Abi Mod
15 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+3 Dexterity
+11 Constitution
+7 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+1 Acrobatics DEX
+2 Animal Handling WIS
+5 Arcana INT
+4 Athletics STR
-1 Deception CHA
+5 History INT
+4 Insight WIS
-1 Intimidation CHA
+7 Investigation INT
skills
+4 Medicine WIS
+5 Nature INT
+4 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+5 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
glaive +4 STR 1d10+4 slashing
 Heavy, reach, two-handed
Attacks

Spell Book

Way of the Alchemist

Transmutation Circle
Alchemists manifest their powers through the use of transmutation circles. To make a circle of a specific element requires the presence of the element within 60 feet of the circle. Using a circle is an action. Some circles can be further empowered by overloading it with extra alchemical stamina. Circles come in varying sizes. The size of the circle determines its base cost as well as its time to use.

Transmutation Circle
Alchemists manifest their powers through the use of transmutation circles. To make a circle of a specific element requires the presence of the element within 60 feet of the circle. Using a circle is an action. Some circles can be further empowered by overloading it with extra alchemical stamina. Circles come in varying sizes. The size of the circle determines its base cost as well as its time to use.

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

SRD

Alchemist's Supplies

Artisan Tool

Common

These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft.  Each type of artisan's tools requires a separate proficiency.   Alchemist's supplies enable a character to produce useful concoctions, such as acid or alchemist's fire.   Components. Alchemist's supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water.   Arcana. Proficiency with alchemist's supplies allows you to unlock more information on Arcana checks involving potions and similar materials.   Investigation. When you inspect an area for clues, proficiency with alchemist's supplies grants additional insight into any chemicals or other substances that might have been used in the area.   Alchemical Crafting. You can use this tool proficiency to create alchemical items.  A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent.  The DM can allow a character to make a check using the indicated skill with advantage.  As part of a long rest, you can use alchemist's supplies to make one dose of acid, alchemist's fire, antitoxin, oil, perfume, or soap.  Subtract half the value of the created item from the total gp worth of raw material you are carrying.   Alchemist's Supplies:  
Activity DC
Create a puff of thick smoke 10
Identify a poison 10
Identify a substance 15
Start a fire 15
Neutralize acid 20

Cost: 50gp
Weight: 8lb

DMG

Explorer's Pack

Adventuring Gear

Common

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Cost: 10 gp
Weight: 59 lbs

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