+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
+5 | Strength | |
+5 | Dexterity | |
+4 | Constitution | |
+3 | Intelligence | |
+10 | Wisdom | |
+9 | Charisma |
+5 | Acrobatics | DEX | |
+14 | Animal Handling | WIS | |
+3 | Arcana | INT | |
+9 | Athletics | STR | |
+5 | Deception | CHA | |
+3 | History | INT | |
+6 | Insight | WIS | |
+5 | Intimidation | CHA | |
+3 | Investigation | INT | |
+20 | Passive Perception | WIS | |
+13 | Passive Investigation | INT | |
+16 | Passive Insight | WIS |
+6 | Medicine | WIS | |
+7 | Nature | INT | |
+10 | Perception | WIS | |
+5 | Performance | CHA | |
+9 | Persuasion | CHA | |
+3 | Religion | INT | |
+5 | Sleight of Hand | DEX | |
+5 | Stealth | DEX | |
+10 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Whip | +9 | DEX | 1d8+5+5 | Slashing | |
Bleed attack 1 per battle (Con save 17) | |||||
Net | +9 | DEX | |||
Negative Knife | +9 | DEX | 2d4+5 | Slashing | |
Blind (Con Save 14) | |||||
Longbow | +9 | DEX | 1d8+5 | Piercing | |
(60/180) | |||||
Thumper Arrows | +5 | DEX | 3d4+2+5 | Force | |
Arrows x 5 | |||||
Augurer's Greatsword (Rare) | +5 | STR | 2d6+5 | ||
You may store a spell of level 4 or lower in this weapon along with a metamagic or other such enhancement. The stored spell must have a casting time of 1 action or less. Casting the stored spell is an action that consumes the stored spell. The spell must be used by the next dawn. |
The statblocks of your Weapons, armor and other important/magical equipment
Weapon
Varies
You may store a spell of level 4 or lower in this weapon along with a metamagic or other such enhancement. The stored spell must have a casting time of 1 action or less. Casting the stored spell is an action that consumes the stored spell. The spell must be used by the next dawn or it dissipates.A Greatsword with a old bearded face mid scream on the side of the blade when a spell is cast it comes from the mouth.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 2d6 + Prof +Str | None |
Weapon
Varies Requires Attunement
A knife that seems like it sucks the light out of the area.
DnD 5e Dungeon Master's Guide
Wondrous Item Very Rare (this item requires attunement)
While wearing this Amulet, you can use an action to name a location that you are familiar with on another plane of existence. Then make a DC 15 Intelligence check. On a successful check, you cast the Plane Shift spell. On a failure, you and each creature and object within 15 feet of you travel to a random destination. Roll a d100. On a 1-60, you travel to a random location on the plane you named. On a 61-100, you travel to a randomly determined plane of existence.
Weight: 1lbs
Adventuring Gear
Rare Requires Attunement
Allows User to hold 4 small/regular weapons and switch between them without useing actions
Armor (Light)
Uncommon
Advantage on Grapple Checks.Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 12 | Yes |
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Keen Smell. The tiger has advantage on Wisdom (Perception) checks that rely on smell. Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (1d10 +Thav prof +5) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 +Thav prof +5) slashing damage.
If the target is prone, the tiger can make one bite attack against it as a bonus action.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + Thav Pro + 6) piercing damage. If the target is a creature smaller, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Cough Coughs a small green flame that deals 1d4 Fire Dmg+ Prof Nibble A small Bite that inflicts 1+Prof Burn Dmg and burn effect for 1d4 turns. (Burn: A burning creature takes fire damage at the start of each of their turns. They can remove the burn by falling prone/standing up from being prone. If the burning creature is physically unable to fall prone, then they can remove it by expending half their movement for that turn.)
Flicker Dodges all incoming non AOE attacks till its next turn (1 Per Battle)
Burning Rage Roll 1d4
Keen Sight and Smell. The owlbear has advantage on Wisdom (Perception) checks that rely on sight or smell.
Multiattack. The owlbear makes two attacks: one with its beak and one with its claws. Beak. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5 +Prof) 1d10+5 piercing damage. Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5 +Prof) 2d8+5 slashing damage.
Forest
Tail spikes +6 to hit (1d8 +10) at dirty 20 the target must make a con save of 18 or become paralyzed untill the monkacores next turn. Four charges per long rest.
Multi Attack Claw attack: +6 to hit (1d4+5 slashing) Bite: +4 to hit (1d4 +5 poison)
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.