Remove these ads. Join the Worldbuilders Guild

Furrele Sethrekar

3 Level (0/2700 XP for level-up) Outlaw Background Dhampir Race / Species / Heritage True neutral Alignment
Undertaker
Level 3
Hit Dice: 3/3
1d8+3 Class 1

STR
14
+2
DEX
10
+0
CON
16
+3
INT
12
+1
WIS
17
+3
CHA
8
-1
27
Hit Points
+0
Initiative (DEX)
10
Armor Class (AC)
+2
Prof. Bonus
35
Speed (walk/run/fly)
15
Passive Perception
3 / 3
Haunted Lantern
3 / 3
Curse Points
+4 Expertise Bonus
+2 Proficiency Bonus
+4 Strength
+0 Dexterity
+3 Constitution
+1 Intelligence
+5 Wisdom
-1 Charisma
saving throws
+0 Acrobatics DEX
+3 Animal Handling WIS
+1 Arcana INT
+4 Athletics STR
-1 Deception CHA
+3 History INT
+5 Insight WIS
-1 Intimidation CHA
+1 Investigation INT
skills
+5 Medicine WIS
+1 Nature INT
+5 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+3 Religion INT
+2 Sleight of Hand DEX
+0 Stealth DEX
+5 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Hammer +4 STR 1d4+2+2 bludgeoning
Rifle +2 DEX 1d10 piercing
 range (150/600), reload (bonus action)
Attacks

Racial


Dhampir


  • Ancestral Legacy: Gain proficiency in 2 skills of your choice. (athletics and perception)

  • Darkvision: 60 ft

  • Deathless Nature: Doesn't need to breathe

  • Spider Climb: Climbing speed equal to walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

  • Vampiric Bite: Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. You add your Constitution modifier to the attack and damage rolls when you attack with this bite. It deals 1d4 piercing damage on a hit. While you are missing half or more of your HP, you have Advantage on attack rolls you make with this bite.

  • When you attack with this bite and hit a creature that isn't a Construct or an Undead, you can empower yourself in one of the following ways:
  • You regain HP equal to the piercing damage dealt by the bite.
  • You gain a bonus to the next ability check or attack roll you make; the bonus equals the piercing damage dealt by the bite.

  • You can empower yourself with this bite a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.


    Background


    Outlaw


  • Curse Speaker Feat: You know some basic feats of dark magic. You have 3 curse points. You can expend 1 curse point to speak a curse, targeting a creature you can see within 120 feet.
  • Curse Save DC: Each curse requires the target to make a saving throw. The DC for this saving throw is originally 13, but increases to 14 at 5th level, 16 at 11th level, and 18 at 17th level.
  • Crippling Curse: You can use your action to target one creature. The target must make a Charisma saving throw, becoming prone and unable to stand up for 1 minute on a failed save. At the start of each of their turns, the target may repeat their save.
  • Mystifying Curse: You can use your action to target one creature. The target must make an Intelligence saving throw. On a failed save, they forget everything that happened during the last minute.
  • Gun Jinx: As a reaction to a creature making an attack roll using a firearm, you cause their gun to backfire. The attack deals no damage. The target must make a Constitution saving throw, taking 2d6 fire damage on a failed save or half as much on a success. At higher levels: The damage increases to 3d6 at 5th level, to 4d6 at 11th level, and to 5d6 at 17th level.


  • Class


    Undertaker


  • Strong and wise
  • Can create ghouls
  • Reads people well
  • Knowledge of medicine
  • Uncharismatic

  • Features & Traits


  • Simple pack
  • Wide-brimmed hat
  • 5 rations
  • Set of cooking utensils
  • Tinderbox
  • Rifle with 20 bullets

  • Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
    Languages: Common, thieves' cant, draconic

    Tools: Carpenter's tools (+4)

    Languages & Proficiencies
    Furrele keeps his true identity a secret as he believes it to be rather boring. Fantasy is much more exciting! He constantly changes details about his past when he talks to other people, and if questioned, he just smiles and changes the subject. He is a huge flirt but is utterly horrible at it. However, what he says is more often than not genuine, even if the delivery fails. He has a deep fascination with death and decay, often referencing aspects of both. Furrele has a decisive and cunning attitude when it comes to achieving objectives.

    Personality Traits
    Believing that his vampire father may be after him (spoiler: he's not), Furrele enjoys life as much as possible, even if he is constantly surrounded by reminders of death and undeath.

    Ideals
    Despite being a flirt, Furrele is not actually looking to form a romantic relationship. He'd be thrilled to have a few living friends if he can find people he trusts.

    Bonds
    Furrele follows his own whims, and while he may help others, he only does so in a way that avoids serious personal risks

    Flaws
    Benefits of a Short Rest
  • Roll Hit Dice to restore HP.
  • Regain 1 Haunted Lantern charge.

  • Benefits of a Long Rest
  • Regain all lost HP.
  • Fully recharge Haunted Lantern.

  • Notes


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

    The statblocks of your Weapons, armor and other important/magical equipment

    The statblocks of your class features

    Statblocks for your familiars, mounts etc.

    Statblocks for race/species of the character.

    Statblocks for companions, followers and other allies.

    Statblocks for your spells.

    Statblocks for your Trinkets, businesses, building, castles, empires.


    Created by

    GraiMare.

    Statblock Type

    Character Sheet (latest)

    Link/Embed