Aasimar Features:
• Within 60 feet of you, treat dim light as bright, darkness as dim light
• Gain radiant and necrotic resistance
• You can heal a creature (prof)d4 hit points with a touch as an action (1/day)
• Can cast the light cantrip
• At 3rd level you can fly and deal prof radiant damage to one spell or attack target each turn for 1 minute as a bonus action (1/day)
Charlatan Feature:
• You can forge documents after seeing an example to copy
Rogue Features:
• Double proficiency with chosen skills
• Sneak Attack (2d6)
• Understand a secret language
• Double proficiency with chosen skills (Deception,Stealth)
Cunning Action
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Master of Intrigue
When you choose this archetype at 3rd level, you gain proficiency with the disguise kit, the forgery kit, and one gaming set of your choice. You also learn two languages of your choice.
Additionally, you can unerringly mimic the speech patterns and accent of a creature that you hear speak for at least 1 minute, enabling you to pass yourself off as a native speaker of a particular land, provided that you know the language.
Master of Tactics
Starting at 3rd level, you can use the Help action as a bonus action. Additionally, when you use the Help action to aid an ally in attacking a creature, the target of that attack can be within 30 feet of you, rather than 5 feet of you, if the target can see or hear you.
Alchimest stuff:
Formulas:
Field of study: Venosmith
POISONER
Beginning when you choose this field of study at
2nd level, you gain the Poisoner discovery. Until
you reach 3rd level, you have 2 reagent dice, which
you can spend only on crafting poisons using this
discovery. This discovery doesn’t count against your
number of discoveries known, and you can’t later
replace this discovery with a different one when you
gain a level in this class.
Additionally, when you deal poison damage to a
creature, you ignore resistance to poison damage and
you treat immunity to poison damage as resistance
instead, dealing half damage.
FORMULA: VENOM BOMB
At 2nd level, you can mix a few drops of a fastacting toxin into your bomb’s explosive components,
changing it into a venom bomb. A venom bomb
deals poison damage instead of fire damage, its
damage dice are d8s, and it requires a Constitution
saving throw instead of a Dexterity saving throw.
Additionally, the target, as well as each creature
within the blast radius that fails its saving throw,
has disadvantage on the next Strength, Dexterity, or
Constitution saving throw it makes before the end of its next turn.
Features & Traits