+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+5 | Strength | |
+0 | Dexterity | |
+4 | Constitution | |
-2 | Intelligence | |
-2 | Wisdom | |
+4 | Charisma |
+0 | Acrobatics | DEX | |
-2 | Animal Handling | WIS | |
-2 | Arcana | INT | |
+7 | Athletics | STR | |
+4 | Deception | CHA | |
-2 | History | INT | |
-2 | Insight | WIS | |
+6 | Intimidation | CHA | |
-2 | Investigation | INT |
-2 | Medicine | WIS | |
-2 | Nature | INT | |
-2 | Perception | WIS | |
+6 | Performance | CHA | |
+4 | Persuasion | CHA | |
-2 | Religion | INT | |
+0 | Sleight of Hand | DEX | |
+0 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Rifle, hunting | +0 | DEX | 2d10 | 2d10 piercing | |
Ammunition (range 80/240), reload (5 shots), two-handed - ammo - 120 |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.