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Robert (Robby) Helsing

3 Level (0/2700 XP for level-up) Cook Background Fox Race / Species / Heritage Neutral Good Alignment
Berserker (variant)
Level 3
Hit Dice: 3/3
1d12+4 Class 1

STR
20
+5
DEX
11
+0
CON
19
+4
INT
7
-2
WIS
7
-2
CHA
18
+4
38
Hit Points
+0
Initiative (DEX)
21
Armor Class (AC)
+2
Prof. Bonus
30/60/0
Speed (walk/run/fly)
8
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+5 Strength
+0 Dexterity
+4 Constitution
-2 Intelligence
-2 Wisdom
+4 Charisma
saving throws
+0 Acrobatics DEX
-2 Animal Handling WIS
-2 Arcana INT
+7 Athletics STR
+4 Deception CHA
-2 History INT
-2 Insight WIS
+6 Intimidation CHA
-2 Investigation INT
skills
-2 Medicine WIS
-2 Nature INT
-2 Perception WIS
+6 Performance CHA
+4 Persuasion CHA
-2 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+0 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Rifle, hunting +0 DEX 2d10 2d10 piercing
 Ammunition (range 80/240), reload (5 shots), two-handed - ammo - 120
Attacks

Obstruction
After the outcome of the roll is determined, you can use your reaction to gain a +2 bonus to your Armor Class against that attack, potentially causing the attack to miss.

Features & Traits
Rifle, hunting - 2d10 piercing 8 lb. Ammunition (range 80/240), reload (5 shots), two-handed
ammo - 120

Explorer's Pack (10 gp). Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it.

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Armor: shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Strength, Constitution

Languages & Proficiencies
When insulted, I hurl even greater insults (or food) back.

Personality Traits
Knowledge. You can learn a lot about people from what they choose to eat. (Neutral)

Generosity. My gift is for all to enjoy! (Good)

Ideals
While other lands have vibrant cuisine, nothing beats a meal in the home country.

Bonds
I'd rather eat nothing than something bland, stale, burnt, undercooked, or otherwise beneath me.

Flaws

Warpath:
By the time you have chosen this path at 3rd level, you've tapped into a deep well of strength and power. As a Warpath, you gain the following benefits if you aren’t wearing heavy armor:

You gain temporary hit points equal to ten times your Berserker level, adding your Constitution modifier to the total. At 10th level, this increases to fifteen times your Berserker level. Temp HP resets after long rest
While you are not wearing any armor, your Armor Class equals 12 + your Constitution modifier + your Strength modifier. You can use a shield and still gain this benefit.
You have advantage on all Strength checks that involve grappling.

Strength from Pain:
What doesn't kill you makes you stronger. This is the creed of all berserkers and you know it well. Starting at 2nd level, when a creature deals damage to you, you can use that pain to fuel your combat prowess. On your next turn, as part of your attack action, you can deal additional damage on your next successful melee attack equal to half the total damage that creature would have dealt. For example, if an opponent rolls a 12 on their greatsword strike and adds 4 due to their Strength modifier, you can deal 8 additional damage with this feature, regardless of resistances. This damage can only apply to the target that dealt that damage to you.

Notes


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
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