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FinTan of the Pooles

4 Level (0/6500 XP for level-up) Outlander Background Wood Elf Race / Species / Heritage Chaotic Good Alignment
Ranger
Level 4
Hit Dice: 4/4
1d10+2 Class 1

STR
10
+0
DEX
18
+4
CON
14
+2
INT
12
+1
WIS
15
+2
CHA
8
-1
30
Hit Points
+4
Initiative (DEX)
16
Armor Class (AC)
+2
Prof. Bonus
35
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+6 Dexterity
+2 Constitution
+1 Intelligence
+2 Wisdom
-1 Charisma
saving throws
+4 Acrobatics DEX
+2 Animal Handling WIS
+1 Arcana INT
+2 Athletics STR
-1 Deception CHA
+1 History INT
+4 Insight WIS
-1 Intimidation CHA
+1 Investigation INT
skills
+2 Medicine WIS
+1 Nature INT
+4 Perception WIS
-1 Performance CHA
-1 Persuasion CHA
+1 Religion INT
+4 Sleight of Hand DEX
+6 Stealth DEX
+4 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks
Favored Enemy: Aberrations/Fiends
Natural Explorer, Favored Terrain: Forest
Fighting Style: Archery (attack rolls +2)
Hunter Archetype: Colossus Slayer (+1d8 after any hit once per turn)
Speed 35 due to Mask of the Wild

Features & Traits
Start with 20 arrows in quiver

Equipment Copper: 0, Silver: 2, Electrum: 0, Gold: 216, Platinum: 0 Money
Elvish, Common
Prof:
--light/medium armor, sheilds
--simple/martial weapons
Darkvision

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

PHB

Shortsword

Weapon

Common

Finesse, light

Type Damage Damage Range
Martial Melee 1d6 Piercing

Cost: 10 gp
Weight: 2 lb.

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 1 Spells

Hunter's Mark

1-level Divination

Casting Time: 1 bonus action
Range/Area: 90ft
Components: V
Duration: Concentration, up to 1 hour

You choose a creature you can see within range and mystically mark it as your quarry. Until the spell ends, you deal an extra 1d6 damage to the target whenever you hit it with a weapon attack, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find it. If the target drops to 0 hit points before this spell ends, you can use a bonus action on a subsequent turn of yours to mark a new creature.

At higher levels:

When you cast this spell using a spell slot of 3rd or 4th level, you can maintain your concentration on the spell for up to 8 hours. When you use a spell slot of 5th level or higher, you can maintain your concentration on the spell for up to 24 hours.

Longstrider

1-level Transmutation

Casting Time: 1 action
Range/Area: Touch
Components: V,S,M
Materials: a pinch a dirt
Duration: 1 hour
Attack/Save: None
Damage/Effect: Buff
You touch a creature. The target's speed increases by 10 ft until the spell ends. 
At higher levels: When you cast this spell using a spell slot of 2nd lvl or higher, you can target one additional creature for each slot above 1st.
Available for: Bard, druid, ranger, wizard, artificer

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

Jimbodandy2003.

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