+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+0 | Dexterity | |
+2 | Constitution | |
+2 | Intelligence | |
+7 | Wisdom | |
+3 | Charisma |
+0 | Acrobatics | DEX | |
+5 | Animal Handling | WIS | |
+2 | Arcana | INT | |
+1 | Athletics | STR | |
+3 | Deception | CHA | |
+4 | History | INT | |
+7 | Insight | WIS | |
+3 | Intimidation | CHA | |
+2 | Investigation | INT |
+7 | Medicine | WIS | |
+2 | Nature | INT | |
+7 | Perception | WIS | |
+3 | Performance | CHA | |
+5 | Persuasion | CHA | |
+2 | Religion | INT | |
+0 | Sleight of Hand | DEX | |
+0 | Stealth | DEX | |
+5 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Warhammer | +4 | STR | 1d8+1+1 | bludgeoning | |
Unarmed Strike | +4 | STR | 1d1+1+1 | bludgeoning |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Replacement Series
0-level (Cantrip) Divination
Based on Player's Handbook
0-level (Cantrip) Transmutation
PHB
0-level (Cantrip) Necromancy
1-level Abjuration
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
1-level Enchantment
Player's Handbook (Woc)
1-level Divination
Player's Handbook
1-level Necromancy
1-level Abjuration
You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn’t protect the warded creature from area effects, such as the explosion of a fireball.
If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.
1-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerAll nonmagical food and drink within a 5 foot radius sphere centred on a point of your choice within range is purified and rendered free of poison and disease.
1-level Abjuration
Basic Rules, pg. 248
1-level Evocation
1-level Evocation
1-level Divination
1-level Divination
PHB, page 216
1-level Enchantment
PHB: P. 219
1-level Enchantment
1-level Enchantment
PHB, page 229
1-level Transmutation
PHB: P. 230
1-level Evocation
Statblocks for your Trinkets, businesses, building, castles, empires.