Remove these ads. Join the Worldbuilders Guild

Amster Iggylywanpus

4 Level (0/6500 XP for level-up) Baldur Gate's Hermit Background Half-oni Race / Species / Heritage Chaotic Evil Alignment
Guardian
Level 4
Hit Dice: 4/4
1d10+2 Class 1

STR
14
+2
DEX
10
+0
CON
14
+2
INT
11
+0
WIS
14
+2
CHA
12
+1
41
Hit Points
+0
Initiative (DEX)
18
Armor Class (AC)
+2
Prof. Bonus
30ft/15S
Speed (walk/run/fly)
14
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+2 Strength
+0 Dexterity
+2 Constitution
+2 Intelligence
+4 Wisdom
+1 Charisma
saving throws
+0 Acrobatics DEX
+2 Animal Handling WIS
+0 Arcana INT
+4 Athletics STR
+1 Deception CHA
+0 History INT
+2 Insight WIS
+3 Intimidation CHA
+2 Investigation INT
skills
+4 Medicine WIS
+0 Nature INT
+4 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+2 Religion INT
+0 Sleight of Hand DEX
+0 Stealth DEX
+2 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Handaxe +4 STR 1d6+2 slashing
 Light, thrown (20/60)
Horns +4 STR 1d6+2 Piercing
Cursed Graded katana +5 STR 1d6/8+2 slashing
 Finesse, Versatile
Attacks
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
First Aid
You have to work quickly to save the dying from imminent death, and you need to be able to do a variety of things to save them. Starting at 1st level, you can make Wisdom (Medicine) checks as a bonus action. When you use this skill this way, you can choose from one of the following effects with a roll that passes the corresponding DC, in addition to the effects normally allowed by this check, like stabilizing a dying creature:
DC 12: The target regains 1d4 hit point.
DC 15: You end a poisoned, blinded, deafened, paralyzed, or stunned condition or disease affecting the target.
DC 20: The target either regains 2d4 hit points or stops being petrified, or removes a level of exhaustion.
Track Wounded
Like a bloodhound, you can sniff out the injured. Starting 1st level, as a bonus action, you can mark a creature within 5 feet of you with hit points below their maximum. For the next hour, you have advantage in Wisdom (Survival) and (Perception) checks to track and find the creature. Additionally, as a bonus action, you may make a Wisdom (Perception) check on a creature and know whether it is above or below half of its maximum hit points.
Adrenaline Burst
Starting at 1st level, you can give yourself a quick boost when needed with some cost for later. As a bonus action, you may spend one of your hit dice to regain hit points, similar to when you would regain hit points during a short rest. You can alternatively have another creature that is willing and within 5 feet of you regain this amount instead of yourself.
You are familiar with the layout of cities and towns. You are able to navigate though small cities and large towns.
Fighting style: Tunnel Fighter (UA). As a bonus action, you can enter a defensive stance that lasts until the start of your next turn. While in your defensive stance, you can make opportunity attacks without using your reaction, and you can use your reaction to make a melee attack against a creature that moves more than 5 feet while within your reach.
Subclass: Beacon,
Like an oasis in a desert, you provide back up to combatants yourself on the thick of the battlefield.
Field Charger
Being able to save lives is your driving force. You are not afraid of the fray. Starting 2nd level, you become immune to being frightened and you have advantage on Dexterity saving throws against effects that you can see, such as traps and Devil fruit ablilities. To gain this benefit, you can't be blinded, deafened, or incapacitated.
Jaba Kabuto
An unbefitting wielder
Whenever the owner of this blade is in critical range (%20 hp) this blade will attempt to sabotage its wielder believing them to be unfitting of its possession
All opponents gain advantage on attack rolls against you for 2 turns
+1 to Attack
Whenever you hit a crit on an opponent you gain advantage on your next attack roll
Whenever your opponent is on their last leg your blade urges you to take the finishing blow.
To resist save DC (14) Wis
Immunize
You are knowledgeable of illnesses and toxins, and work to bolster the immunity of others. At 3rd level, as part of a short rest, you may spend 3 gp and craft three ampoules of vaccines. These immunity doses last for 24 hours before losing their effects. As an action, you may administer these ampoules to another creature within 5 feet of you. For 1 hour, they have advantage in saving throws against diseases and being poisoned. If they are poisoned, the poison is neutralized. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.

Features & Traits
Handaxe, chain mail, Shield, 5 gp, Herablism Kit, Winter blanket, common clothes, A scroll case, B5,800,000

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 500, Platinum: 0 Money
Armor: All Armor
Weapons: Simple weapons, Martial weapons
Tools: Herbalism Kit, Healers Kit

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

The statblocks of your Weapons, armor and other important/magical equipment

The statblocks of your class features

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Statblocks for your Trinkets, businesses, building, castles, empires.


Created by

TheDmJae.

Statblock Type

Character Sheet (latest)

Link/Embed